Showing posts with label Post-Apocalyptic. Show all posts
Showing posts with label Post-Apocalyptic. Show all posts

Saturday, May 11, 2024

More Zombies and Urban Scatter

 

   Some 3-D printed zombies pick through scatter from my Terrain Crate uber box - Campbell Heights

Since painting the first batch of 3-D printed zombies recently, I thought I may as well do a second batch while how I did them was fresh in my memory. They are the same 10 poses as before, but I tried my best to change the colors so that they weren't identical. Also featured in this entry are a handful of urban scatter that I picked up at a flea market a year and a half ago. They are from the Mantic Games Terrain Crate line. I had been wanting to get them ready for the tabletop for months, and finally got around to prepping them a few weeks ago.

    Flea market purchase 'Campbell Heights' Terrain Crate contains tons of modern scatter!
All the pieces are from the Campbell Heights mega box that I bought from my friend Bryan's flea market table. The huge box contains the Crystal Peaks Camp, Abandoned Office, Two Trees Mall, and Survivor's Stronghold boxes. After picking it up and looking through it, I remarked that I should be set for quite awhile on scatter! If you're looking for similar things, Terrain Crate items are available in just about every hobby store, nowadays. They're made of hard plastic and I feel they paint up nicely. With this batch, I wanted pieces that I could use as location markers where players might find salvage in either my post-apocalyptic campaign that I've been running or upcoming County Road Z games.

    Piles of boxes, crates, and picnic items were just some of the many things I picked up to paint up
With both the scatter and the 3-D zombies, I spray painted them black first with Krylon Fusion matte primer. I followed that up with a 50/50 mix of acrylic black paint and water. Especially on lighter shades, the black shows through a bit, and has the overall effect of "toning down" the colors. I like how this gives it a bit of a dirty, abandoned look. All of the pieces received a dark black (or for a couple, brown) wash to dirty them up even more. I'd picked out the pieces from the mega box that I thought worked well for piles of potential salvage, or pieces that will look good in a variety of modern-esque games.

    I thought the small propane tank and trash bin were clever items, so were definitely ones I picked out
I'd already picked through the set last August for the really small pieces of scatter, such as backpacks, med kits, briefcases, and small boxes of canned goods, etc. I don't think I ever did a post including them, so I found the pictures I took and am including one of them here. I wanted them for my post-apocalyptic campaign, pieces that I could set up next to the figure who had grabbed them. I particularly like the backpacks and the briefcases/medkits.
    The smallest scatter from the Campbell Heights box that I picked out and painted last August

When figuring out how to paint some of the various items, I reverted to what I currently own or have owned. The large cooler was painted blue and white (just like the one in my basement, now). The tackle box atop the styrofoam cooler was green and tan like one I have somewhere around here. Of course, the gasoline can was red.


    I actually have a large cooler like the blue and white one and a tackle box like the green and tan one

All of the pieces of scatter were glued down on various round or rectangular bases I had laying around. Some were plastic, some MDF, and others birch wood discs I pick up at craft stores. I flocked them like I have been doing the zombies, though without the added details. I chose bases so each piece of scatter barely fit on it -- mostly to give me something to hold onto while painting. I think the mixed gray ballast with a black wash over it looks fine, and blends into the tabletop.

    Boxes and crates were easy to paint -- I added scribbles as writing on the paper labels

Probably the easiest to paint up were the cardboard boxes. I used a darker tan with a dry brush and wash. I painted the paper labels affixed to the boxes a bone color and used a black Micron pen to add scribbles to simulate writing. I was tempted to add Amazon swooshes but figured Billionaire Bezos didn't need any more advertising from me...ha, ha! Plus, that would "date" the boxes and I wanted this modern scatter to be as generic as possible. The wooden crates were easy, as well, and I followed my usual wood recipe for base coat, dry brush, and highlight (followed by a black wash).

    Close up of the 'picnic' scatter, along with a tumbled cooler and the gas tank and rubbish bin
I found that the more colors involved in painting up the scatter, naturally the more time they took. The tumbled small cooler probably took the most time of any of the pieces. I wanted to paint all the different packages a jumble of colors so that it actually looked like things from a grocery store shelf. The wicker box with the preset picnic is fairly unrealistic, of course. All the food would have long since rotted away in most of the game settings. It looked fun, though. So, I painted it up as if just set up and the picnickers had stepped away for a moment.
    The pile of duffel bags & cooler in the middle were nice, I thought - perfect scavenge material
The ultimate goal of painting up this scatter was to use as objective markers in my post-apocalyptic or County Road Z games. To that end, I really liked the pile of duffel bags and cooler, above. It was the last piece in this batch and unfortunately I feel I was rushing it to get done. The straps could have been done a little better, I think, and given some highlighting in a lighter blue. Oh well -- considering how much attention they'll actually get on the tabletop, that's probably not something to beat myself up over!
    Do you dare risk fighting the zombies to pick up this freshly-painted, Mantic Games scatter?

I am going to take a break from scatter and zombies for my next batch. I'm not 100% sure what it will be. Likely choices include painting two Saga warlord stands to donate as prizes for the upcoming Origins tournament. Another possibility is begin working on the vehicles my players will be using for their County Road Z "road trip" across America. With this batch of zombies, I am now back in the "plus" side of Painted Miniatures vs. Purchased. Woo-hoo! And that's not even counting scatter terrain or similar things...!

    The scatter will be used in more than just post-apocalyptic games - it will work for any modern ones
Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 64
  • Miniatures painted in 2024: 67

Monday, April 22, 2024

Chopper Down...Salvage!! Post-Apoc Scenario

    One of the many 'bad guys' that showed up to attack the players -- a Machine Patrol bot
I'd been waiting for an available Sunday evening to run the sixth scenario of our post-apocalyptic campaign. After the cooperative game of "Where the Dark Things Gather," this would be a competitive one. In the beginning, players were avoiding shooting each other. Eventually, though, they got into the spirit of it and began blazing away at each other around the smouldering, downed helicopter. The back story was that their survivor gang had seen a military chopper go down but with no resulting explosion. They surmised the pilot must have auto-rotated a soft enough landing, which meant one thing: available salvage!

    The players map out their routes towards the downed chopper in the middle of the board
Only four of my players were available, so I sat out and GM'd the affair. Each started in their respective corner back edge and began moving towards the center of the board where my recently-constructed downed chopper terrain piece was placed. I had six potential salvage spots, two on the helicopter's base and four flung out 10" in each of the the cardinal directions. The center spot was an intersection in a heavily damaged section of a city. Wrecked vehicles blocked sight lines along the roads leading to the chopper. The rest of the board was filled with my ruined buildings and urban scatter that I have been working steadily on now for a couple years.

    The view from my end of the table with the Bass Reeves on the left and the Bucknuts the right
The players were unaware that I had increased the chance of arrival of wandering "bad guys." Normally, after each 10% casualties on the board, something appears -- usually a Machines Scout Bot. As each
subsequent 10% level is reached, they go up to a Patrol Bot, then Military Bot, and (maybe one day) Destroyer Bot. I gave a 50/50 chance that the Scout Bot would be an aerial drone instead. Same stats, but flying. I also gave a 50/50 chance it would be a ground creature drawn by the noise of the gunfire. I had my giant rats (ROUS's - Rodents Of Unusual Size) and feral dogs out, but only the rats arrived other than machines. At one point, I had four bad guys on the board, but it was usually just one or two at a time. In addition, before the 10% casualty level was reached, I gave a 20% chance a bad guy would show up.

    As the Followers of the Dark Prophet were sneaking forward, a Scout Drone appeared in their rear
A new innovation this time (that I will likely continue using), was that I had the players "roll off" to see whose sector the bad guy showed up in. Low roller got the creature or machine. Everyone except Joel had a bad guy show up in their sector. Some of them did no damage to the players -- the Bass Reeves killed the ROUS with a shotgun blast after its first move couldn't contact one of their survivors. Others suffered heavily. The lethal Bucknuts lost two of their four men to a rabid ROUS. Allen's Followers of the Dark Prophet had two guys wounded and downed, but each time luckily drew an Ace or Queen of Hearts next turn to recover.

    Brutus & Jackie of the Bucknuts use the available cover of vehicle wrecks to close in on the chopper
On the section of the board closest to me, the Bucknuts and Bass Reeves deployed opposite each other. They did not advance forward, but both began to shift laterally towards the center. The Bucknuts were the first to dash someone forward to snag salvage that had been flung from the wreck. The Bass Reeves sent Dreadz climbing up the tall, corner ruin to obtain a great sniper spot. He held off on shooting any of the rival survivors until the Bass Reeves were attacked first. Dreadz was also lucky to move early in the turn, when he began his climb. Shortly after he scrambled up a couple levels, a ROUS appeared well within range of where he'd been standing. Frustrated by the disappearance of the human it had (apparently) been stalking, it charged across to the gang's leader, Big Bass. Hearing it skittering towards him, but coming up short, Big Bass stepped around the corner of a building and blasted it with his shotgun. It gave a squeal and went down for good, relegated from a threat to rat burgers with one shot!

    The Bass Reeves stalk laterally through the ruins, using the walls of buildings as cover
Across from the Bass Reeves, firing broke out as the Followers of the Dark Prophet reacted to the sudden appearance of a Scout Drone Bot from behind them. It whirred forward and blasted away, wounding one of the dark-robed survivors. The remaining three members whirled round and blasted away at the drone, Eventually, Dafyd hit a vital spot on the machine and it dropped to the ground. More salvage! Across from Allen's troops, his brother Joels' F Troop was taking advantage of the distraction provided by the drone to advance closer to the smouldering wreck. No signs could be seen of any survivors. Had they escaped on foot, or had the rats gotten to them? No one was sure, but their looked to be all kinds of things to loot from the helicopter -- ammunition boxes, rations, medical kits, and electronic components.

    The Scout Drone is no match for the firepower of the Followers of the Dark Prophet!
At this point, the lure of avarice took over. The survivor gangs ended their unspoken truce and began firing at each other. Ironically, it was Joel's F Troop who fired the first shot -- at his brother! We joke how Allen's wife admonishes Joel every Sunday evening when he picks up her hubby to "not kill your brother!" So, it is a running gag that sometimes they follow her directives and other times all bets are off. F Troop had moved Pvt. Picnic up near the chopper while the other three remained behind vehicles and walls to cover him. Not to be beaten to the punch, Allen moved Dafyd (who'd knocked down the drone) up to contest the salvage. Shots were fired, but both men remained standing.

    A standoff between Bucknut's Jackie and Amram of the Followers, each wanting the salvage
Allen took that as cue to sprint Amram towards the metal box that could be seen on the ground, just feet away from the helicopter. Amram was astonished when Jackie ran up, as well. Both looked from the metal box to the other, sizing each other up. Shots rang out all around them as men and women from all four factions began firing at each other. The "Bad Guys" added to the cacophony as a Patrol Bot clomped onto the board's far edge. Its machine gun had plenty of range, though, and it blasted away and another of the Followers of the Dark Prophet fell to the ground wounded. 

    The firefight around the chopper is truly underway, with all four factions firing at each other
Someone fired at Ned of the Bass Reeves, and that gang of survivors joined in the shooting, as well. Tosh took advantage of the confusion to sprint forward and snag the closest piece of salvage, a duffel bag that looked as if it had been tossed from the helicopter on impact. The players had been careful in the early turns, and minimized exposing their survivors to enemy fire. However, risks were taken now as the desire to snatch up the loot before their rivals overcame their caution. One of the early successes, Wrich of the Bucknuts, had dashed back to what he thought was the safety of the buildings after snatching up a box of ammunition he'd seen lying in the street. He ducked behind the walls, panting from the exertion, relieved that he was no longer in the open street.

    Brutus felled by an ROUS - the second Bucknut to be knocked out of action by the hulking beast
A high pitched shreik from behind him startled Wrich. He turned, horrified, as a ROUS bore down on him. He spun, leveling his rifle, but too late. The giant rat was upon him and clamped him in his jaws. The beast shook him back and forth battering his head several times against the stone walls. Wrich went limp and lost consciousness. In the ruins of the next building over, Brutus saw the attack and inadvertently shouted, "Jesus H. Christ!" The rat heard him, dropped the unmoving prey from its jaws and began skittering towards Brutus. The large man screamed in terror and tried to slam home the magazine he'd been loading into his weapon. He fumbled and the metal magazine clattered to the ground. The ROUS launched itself at Brutus and seized him him by the shoulder. Brutus was a big man, but the rat's weighed dashed him to the ground, senseless.

    As bullets from rival factions ricochet all around, F Troop hunkers behind a burnt-out pickup truck
All the shouting drew the attention of Coach Coop, the Bucknuts leader. He shifted to get a better angle on the rat and let loose a burst of his assault rifle. The creature turned and bared its bloody jaws at him. Coop cursed and drew a bead on its beady eyes and fired twice. The rat let out its last squeal and fell dead. Coop called to Jackie to fall back, and moved up to see if his friend was still alive. Many of the survivors looked up as another Scout Drone whirred overhead, the machine's guns blazing at their human foes. Bullets kicked up all around F Troop's Pvt. Picnic and he fell to the ground, clutching his shoulder. Meanwhile, the Followers of the Dark Prophet called to each other and began to withdraw from the open streets, moving through the ruins towards the table edge. 

    Bucknut leader Coach Coop grimaces at his losses as Joel surveys the field and does likewise
The casualties and increasing number of machines and feral denizens of the city convinced the factions it was time to pull back. Those that could grab some last salvage or supplies did so, while hugging the cover of the ruined buildings. All of them had taken hits and most had at least one of their four out of action. The Bucknuts and F Troop were each down to half strength. Carrying their wounded, they withdrew from the bloodied intersection. Each hoped that the blood spilled was worth the rewards they had gained.

   F Troop utilizes the cover of the ruins and wrecks to move up early in the game
I felt the scenario had started out a little slow, but it picked up speed and was a blazing hot mess by the end. The players were laughing and having a good time spraying their rivals with gunfire at each opportunity. I really liked giving the players "control" over where the enemies appeared by having them roll off. Allen saved his worst rolls for then, but in general his Followers of the Dark Prophet came on top. They picked up two caches of supplies, knocked out a drone, two rivals (Ned of the Bass Reeves and Pvt. Angel of F Troop), and escaped with all four members off-board. His success may lead to future challenges, though, as I give players who lost a member to enemy fire bonus victory points in subsequent missions for exacting revenge and taking out one of theirs.

    Wrich of the Bucknuts creeps closer to the salvage at his feet, while keeping an eye out for enemy
Joel's F Troop took it on the chin, again. I'm not sure why, but fortune has not favored this former army unit in its post-apocalyptic missions. Joel escaped with no supplies and lost two members (both of whom fortunately ended up being just "winged" and okay for the next scenario). The rat-ravaged Bucknuts discovered a weakness in their formerly lethal, long-range tactics. They lost two members to an ROUS, Wrich being just "winged" while fleshy Brutus will recover with some rest time. They did kill one rat and escape with one cache of supplies, so all was not lost.

    Pvt. Picnic goes down to a Machines Scout Drone as F Troops sour luck in scenarios continues
Mike W's Bass Reeves picked up three caches of supplies (which includes carving off enough rat burgers for a feast). They carried Ned off the battlefield (who fortunately was also just "winged") and killed the ROUS. All in all, the players rolled VERY well in their post-battle recoveries. It could have been much worse for them. Everyone seemed to have a good time. Now that I retire in just over a month, we hopefully will be playing more post-apocalyptic scenarios soon. Then again, don't I say that every time after every game??

    The streets are silent as the Machines scour the area looking for human survivors to terminate
Miniature Painting & Purchasing Tally for 2024
  • Miniatures acquired in 2024: 64
  • Miniatures painted in 2024: 57

Sunday, April 21, 2024

Zombies for County Road Z

    My first-ever painted zombies -- 3-D prints from JS Wargamer Printing (STLs by WhiteBeardMinis)
I have been gaming since my teens, and now in my 60s, I honestly believe that this is the first batch of zombies I have ever painted. I don't dislike zombie games, fiction or movies. I love Will Smith's "I am Legend," enjoyed the heck out of "The Last of Us," and even liked "World War Z." I just never was bitten (ha, ha) by the zombie bug to do it as a project. However, reading about the upcoming release of the County Road Z rules from Modiphius intrigued me. 

The rules are solo or coop and have the players living in "flyover country" -- the Great Plains states out West (from where I am). The idea is that the more densely populated Eastern and Midwest of the country are being overrun by the zombie epidemic. With fewer people, and thus fewer zombies, the folks out west have a fighting chance. My own personal take for my campaign is that the players have packed up in vehicles and are heading west. I'm going to modify the "Road Trip" campaign in the rules, and actually bolt on Gaslands Refueled rules when vehicles are involved in a tabletop game.

    Closeup of three of the zombies - I like the Frankenstein looking on in the middle best!
I can easily use my 28mm post-apocalyptic miniatures for my players. However, once I decided to do this, I didn't own any zombie miniatures at all. Like I said, never bitten! Knowing that I'd need a lot, I reached out to John Leahy of JS Wargamer Printing. He sent me a couple of pics of what he could print up for me and I gave him the thumbs up. I picked them up in March at Cincycon 2024. I bought two packs of 10. The first were modern civilian looking zombies from WhiteBeardMinis. The others were "infected" zombies from the Kraken Apocalypse Dawn kickstarter

My first thought upon examining them once I got home was that they looked small and thin compared to my 28mm metal miniatures. I figured maybe that was due to the white plastic material they were printed from and that they might look chunkier once painted up. Seeing detail as opposed to an off-white blob might give the figures the appearance of more heft. Either way, I don't plan on intermixing them with other manufacturers' zombies, so this shouldn't be a problem. Or, worse comes to worse, I can use the 3-D printed figures as "passive" zombies and switch to bigger ones when they switch to "aggressive" mode. In the game, zombies are activated by the presence of player characters or the noise they generate. Otherwise, if not activated, they patrol the tabletop randomly.

    The half a zombie crawling along the pavement is a nice tough, I think!
I decided to use round plastic bases and model glue to attach them to it. I am worried that the thin legs or ankles may prove to be fragile on the tabletop, so I didn't want a heavy base providing any torque or resistance to the minis being picked up and moved. We shall see how they stand up to the rigors of a game with them being moved about the table multiple times. To hopefully give them more strength, I spray primed them with Krylon Fusion Acrylic black paint. I then went over them with my usual 50/50 black paint and water.  I have never mastered the black prime and dry brush speed painting method used by many gamers, though. So, it was then on to painting them in my standard block painting method.

I used a craft paint called "Wild Rice" (a light tan) for the skin. I figured with no blood flowing beneath the skin, the zombies would lose the ruddy color of typical Caucasian flesh. So, they would be very pale. Jenny asked if I was going to give them greenish skin, but I said no. I don't buy into the rotting green flesh look of zombies from some movies...ha, ha! A black wash at the end should make them look suitably corpse like, I hoped.

    I tried to "junk up" the bases a bit more on these to give it that modern apocalyptic feel
After the flesh, I painted the clothes in various colors. I had to be careful to paint around the tears or holes in the clothes. I was pleasantly surprised that the 3-D prints had enough raised detail to accept dry brushing for the clothes. I was worried it would be too smooth. I added some more details on certain figs, like belts, buckles, and such. However, these were very...ahem, shall I say "bare bones" sculpts with not a lot of equipment. For the eyes, I did a did my usual black socket with white inside, but didn't paint the iris. They were left with white eye sockets, as is sometimes depicted in zombie artwork. Unlike in most figures, I used a dark red brown on the mouths. After finishing that step, I was very worried they would look too cartoonish. I was happy that the heavy black wash softened the sharp contrast between the pale skin and reddish mouths and lips.

The figures were finished when I did the dark black wash -- a 50/50 mix of water with Vallejo black vehicle wash. It was at this stage that I finally decided I was happy with how the zombies were looking. The wash gave their skin a grayish look that seemed to fit for the walking dead. I can't claim to have seen many dead bodies or anything, but it looked more believable than they had before. The final step was to do the flocking. I decided to take a page from my recent Sci-Fi flocking and use Woodland Scenices Fine Blended Gray Ballast with bricks, rubble, and various other trash on the bases. I like how the Sci-Fi figs look, but wanted the bases to look even more junked up.

    Another look at the first ten zombies of my hopefully, soon-to-be horde...

I'm curious to hear what you guys think of my first-ever batch of zombies. I probably need at least two more batches before I can play a game. My friend Mike S is also apparently painting zombies, using the figures from the Zombiecide game. If I like how his look, I may have him bring them and use his for the "aggressive zombies" and mine for the ones still in passive mode. So, stay tuned for more from my newest project, County Road Z!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 64
  • Miniatures painted in 2024: 57

 

Tuesday, March 12, 2024

Cincycon 2024 Purchases

    Some of the 3-D 'Scatter Terrain' I bought at Cincycon for my Sci-Fi games
Heading down to Cincycon 2024, I had a pretty good Miniatures Purchased to Miniatures Painted Ratio for this year. I had painted 31 figures so far, while purchasing only 15. I knew that once the convention season arrived my surplus would take a hit. Well, it did in a big way, as you'll see below.

    Not sure what they are supposed to be, but they'll look cool on a Sci-Fi tabletop!
Despite buying from only two stands at the convention, I still dropped about $100. I do feel an obligation to support the vendors at shows I attend. They take time out of their schedule to show up and give us somewhere to browse and shop. Often times it is a money-losing proposition for dealers. They go more as a form of advertising, to get their name out. They hope that, later on, people will remember them and make purchases from them online. Or at least that's my take on it!

    Mounted gorillas for my Planet of the Apes force - these are 3-D printed from JS Wargamer Printing
The first vendor I bought from is one that I've mentioned on here before. Cincinnati area gamer John Leahy started JS Wargamer Printing a year or so back. My Terminators that I painted up where from him. He carries mounted "Planet of the Monkeys" gorillas. I thought they'd be a great troop addition for my Xenos Rampant "Planet of the Apes" detachment. I have three mounted gorilla figures from Battle Valor Games, and I need some more to flesh out a squad of them. There's a troop type called Berserk Infantry (or something like that) in the game, and gorillas charging in to close combat would be perfect for these.

    I am a big fan of 'The Last of Us,' so if I'm purchasing zombies I'll definitely get some infected!
My other purchase from John was part of a new project that I will be working on after I get Xenos Rampant underway. I have finally decided to take the plunge and do a zombie branch-off for my post-apocalyptic games. My idea is it will be a mash-up of Gaslands Refueled and Wiley Games rules. Each of my players will have a vehicle -- pickup truck, SUV, van, whatever. They will have three characters in it and will be road-tripping across the United States. They're heading from the zombie-infected and densely-populated East to the wide open spaces of America's Great Plains and West. Less people means less zombies, so the thought is to make it to the relative safety of "flyover country."

    John from JS Wargamer Printing had three types of zombies -- this was the other type I ordered
The problem is that I own no zombies. Well, I didn't before Cincycon! I sent a message to John asking if he had any zombies he could print up. He did have some files. One is of standard zombie apocalypse folks and the other is the "infected" variety from the great streaming show, "The Last of Us." His prices are hard to beat, so I ordered two packs of 10 each. So, that's 40 zombies plus 4 mounted gorillas. John also gave me some freebies -- 3-D printed figures of Planet of the Apes Dr. Zaius, Cornelius, Zira, and the humans George Taylor (Charlton Heston) and Nova. 

    More of the 3-D printed scatter terrain I purchased at Cincycon - this from A Critical Hit
Since they were free, should I count those as purchased? Well, I guess I could technically call it "Acquired," just in case I trade for miniatures in the future! So, I added in 49 miniatures. That raises my total to 64 acquired for 2024. And no, I haven't finished any other batches, so I've sunk to 31 painted vs. 64 acquired. Oh well...it WAS a good ratio while it lasted!

    Two picnic tables, a phone booth, and Coca-cola machine from A Critical Hit
The other purchases were from a vendor that was new to me. They are called A Critical Hit (Instagram link), or email Blair Oyler at dungeonmaster@acriticalhit.ne. Critical Hit's shelves had quite a bit of 3-D printed scatter and buildings. Much of their printing was done in appropriately colored material so that they wouldn't technically require painting. I would at the minimum do a wash on these, but will likely paint most of them up. I showed my friend Keith their tables and he immediately snapped up even more than I did! Good stuff!!

    A few more from A Critical Hit -- I will likely paint the pipes but do a black wash on the container
Most of these purchases were Sci-Fi related. They'll likely end up on the tabletop for various Xenos Rampant games or Wiley Games skirmishes. It's been awhile since I've painted up a big batch of terrain, so I may likely pop in these pieces and others ones I purchased at Advance the Colors last October from Sailpower and Diabolical Terrain. You can never have too much atmospheric scatter on the tabletop. Now, storing all that terrain is a different thing entirely...!

    You can see the interesting colors that A Critical Hit print their terrain in with the second piece

What's next? I am almost done with the next batch of five "Blue-Skinned Aliens" squad. At some point, I really do need to come up with a name for that faction! With that squad complete, they will be ready for the tabletop. So, look for that update soon...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 64
  • Miniatures painted in 2024: 31


Sunday, January 28, 2024

3-story Corner Ruin from Jarls Workshop

    Another 3-D printed, ruin for my post-apocalyptic games - this one from Jarl's Workshop
I picked this 3-D printed building up from Jarl's Workshop this past Advance the Colors. I liked the way it looked and that was before I realized the two pieces taped to the side were the floors for the second and third story! Once I got the building out and began to assemble it, I was even more happy. Everything fit together well, and I liked that it had crumbling stone walls marking out the foundations. The inner rectangle was modeled like rough ground, much like some of the other buildings I have painted up from Rusty at Jarl's Workshop.

    Only the corner remains in this building, the rest having fallen away and been buried
If I were to do this building again, I would probably add some rubble, bricks, and such inside the foundation. I guess I didn't stop and think about it too much, though. I was just happy with how quickly it was coming together. I followed my usual recipe of Krylon matte black spray paint, 50/50 acrylic paint and water. The tan walls did require two coats to cover the black base, but the stone and brickwork went relatively quickly. 

    A final look at the 3-story corner ruin and the Barbarozas on the prowl, looking for salvage
Once again in hindsight, I should probably have "dirtied up" the walls of this building more. As my ruined city grows, I'm learning more and more how to take 3-D or MDF buildings and customize them to look more like what we see in either post-apocalyptic movies or modern day urban war zones. It is just a matter of telling myself to slow down. Don't rush my way through this particular piece of terrain. Still, even if a building isn't dirtied up enough, a good collection of scatter terrain pieces placed around it can give the proper effect.

So, what's next? One of the largest 3-D printed pieces I have ever purchased has been glued together, as of today. If we actually get a letup in the Biblical rain we've been experiencing, I plan on beginning its spray priming. What is it? Well, it is not specifically for post-apocalyptic, but it IS urban. Stay tuned! Meanwhile, I am progressing, miniatures-wise, on a second batch of Heavy Infantry for the Bronze Legion. Stay tuned...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures purchased in 2024: 15
  • Miniatures painted in 2024: 26

Thursday, January 25, 2024

Even More Ruins! Small, 1-story Corner Ruins for Post-apocalyptic Games

    3-D printed, one-story, corner ruins that I purchased from Diabolical Terrain at ATC 2023
All last year (2023), I was purchasing various ruined buildings in resin, MDF, and 3-D printed. Now that winter has arrived, it is time to start cranking some of these out for the tabletop. These three one story corner ruins were purchased from Diabolical Terrain at Advance the Colors a few months ago. I figured they would paint up fairly quickly, so I made them "next up" on my painting desk.

    One of the ruins was brick - I really liked the brick framing of the windows and dangling shutters
The first step was to cut L-shaped pieces of styrene to base them onto. The pieces were fairly simply, so I wanted to add various bricks and rubble to the bases to pretty them up a little. I did my usual method for painting ruins. I spray painted them first with Krylon matte black. Second, I went over thoroughly a 50/50 mixture of black paint and water brushed on liberally. For the two gray stone pieces, I did a medium gray wetbrush followed by a light gray drybrush. For the brick one, I used Iron Wind Red Brown as a base with a Howard Hues Middle East Flesh dry brush.

    The interior side of the largest of the the three, painted in stone with lighter colored plaster walls
On the interior sides of the corner ruins, part of the walls looked like they had plaster showing. I decided to use some pale colors -- light blue, green, or yellow -- to make it look like some of the paint was still showing on the interior walls. I did a white dry brush on top of the plaster to make it look faded and worn. I thought about adding some pictures or posters, but figured that realistically, those would have fallen or peeled off long ago, beign exposed in the weather.

    I added to the rubble that was part of the print (like the gutter) with bricks and piles of gravel
There was a decent amount of rubble and other details designed onto these ruins. Whether it was the boarded up wooden window or the drainpipe laying on the ground or the pieces of wood here and there, I picked out those details next. I added the bricks and coarse gravel randomly along the styrene base. Finally, the whole thing got a black wash. On reflection, it should probably have been even darker than it was. Still, I feel it "dirtied it up" a bit and made it look older and more decayed.

    The interior side of the brick corner ruins -- I like where the plaster has peeled away exposing brick
I finished the bases off with Woodland Scenics Mixed Turf ballast. I had originally been thinking of using a fine, blended gray ballast to represent stones, but felt the dirt would look better. Now that I am looking at pictures of them, I think they would have been helped by adding some grass, tufts, or clump foliage to represent vegetation taking root in the recesses and corners. Who knows? Maybe I will go back and add it later, now that I am thinking about it.

    The boarded up window was a cool touch on the larger gray stone ruin
So, what's up next? I have another, larger 3-D printed ruin that I bought at the same convention from Jarl's Workshop. I like how it is looking as I glued it together and primed it. So, look forward to that soon, along with another batch of Heavy Infantry for the Bronze Legion!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures purchased in 2024: 15
  • Miniatures painted in 2024: 26
    These three pieces will definitely make it onto the tabletop in my next post-apocalyptic scenario