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The presence of the police doesn't deter the Mohawks from some mayhem on the streets of Columbus
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The streets of Columbus were packed with punks, warchiefs, and gang bosses during our two games of
Mean Streets at Origins 2023. Jenny ran two sessions and both were completely full of players, some of whom had stayed up the night before to watch "The Warriors" to get inspired for the game! Plenty of street warriors "came out to plaaay," and there were lots of laughs and fun around the table.
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The Hilltop Highlanders prowl the streets of Columbus, looking to rumble with rival gangs
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We used a similar setup to previous convention games, with a downtown jumble of streets, buildings, market, park, etc., depicted in 28mm. Six gangs entered at various points, each with several missions they wanted to complete. A primary mission involved some sort of illegal mayhem, such as stealing a car from the service station, shaking down a restaurant owner, shoplifting, etc. In addition, each gang owed another "payback" for a previous beat-down they'd inflicted on their gang. Players were awarded double points for knocking gang members out of action of that specified gang. Finally, gangs received victory points for "tagging" buildings with their gang logo.
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Bobbie, of the Eastmoor Kings, is jumped by a posse of clowns from the Franklinton Flippos
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I like to give players a lot of choices in my games, and especially in Mean Streets. I think player choice is a big part of an enjoyable scenario at a convention. Personally, I am not a fan of games where the troops are all deployed and all I can do is march forward and roll dice. With Mean Streets, I give players both a Gang Boss and a Warchief, who both can exercise command and control. This gives a player a chance to split his gang members up to accomplish more than one mission. Alternatively, he or she can keep their gang members together for better protection in case they get "jumped" by rival gangs.
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Hearing Bobbie's cries, Gang Boss Tyrese and others of the Eastmoor Kings come to his rescue
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Although I have had scenarios where players went about their various missions without fighting rival gangs as much, most games end up with several sprawling brawls breaking out near the gas station or some other centrally located spot. This is partly be design, with all gangs having it in their interest to beat up on a specified rival gang. I also nudge the players that way by making sure their starting locations and destinations for their primary mission intersect with the paths other gangs will take, too. So, one gang may need to cross to an opposite corner of the table, for example. Getting there will mean they encounter more than one rival gang, so the chances of punches being thrown increases as more gangs intersect. I definitely plan it out so most gangs will end up "meeting in the middle."
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Several gangs converge on the streets of Columbus - a rumble is sure to break out soon!
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I feel this gives a nice mix of mission completion and combat. I always remember an old gamer friend growling to me during a convention game where little was happening, "I just want to kill something!" I think that conflict is a big part of our miniature wargames, so a game about gang warfare needs to have fighting to be accurate. So, I set the players up to rumble and they usually oblige.
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Friday evening's crew of players had a great time and were soon locked in sprawling brawls
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Both sets of players were a lot of fun and seemed to enjoy themselves. All but one or two players were brand new to the system. Everyone picked up the rules quickly and were able to adjudicate their combats without too much assistance from either Jenny or myself. Jenny did a great job running the game, while I hung around, elaborated a few points and mostly provided color commentary. I like to joke about what is happening on the tabletop in the context of the world of street gangs -- or at least the romanticized vision of the streets in the movie, "The Warriors."
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Kira of the Mohawks snatches open the patrol car door and lands a punch on the officer driving it
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Another thing I like to do in my convention games is to keep players involved whose forces have been whittled down to almost nothing. So, when a gang is down to just one member left, they are given a police car and two cops. They can bring it in on any street board edge and send the police after any gang members they choose. This usually involves a little "payback" against the gang that took out their own members. Saturday's game was particularly raucous. Two players were brought down to one and both police car converged on one corner where the Indianola Mohawks were getting ready to steal from Sams Mini Mart. The Mohawks were full strength and had been busting heads, so had no qualms about wading in and fighting the cops.
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Five of 6 gangs on the table converge on the gas station, throwing punches and laying a beatdown
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Mayhem ensued, which involved an officer ramming two punks who were attacking policemen with his patrol car. A punk snatched open the door and punched the cop, who promptly threw the car in reverse, whacking the punk with the door. A couple Mohawks went down, but the gang didn't give up, and kept throwing punches until the game was finally called. It was a great, cinematic finish to the game and I think Jenny's players all went away happy and having enjoyed themselves.
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Julio, boss of the Santanas, is surrounded and pounded by a trio from the Eastmoor Kings
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Several of Saturday night's players had stayed up the night before to watch 'The Warriors'
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Clown down! Emmett of the Franklinton Flippos is knocked down by Highlanders Snake and Juan
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Linden Daos and Hilltop Highlanders scrapping by the pumps of the gas station
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The Santanas and the Flippos battle it out in front of an apartment building in Columbus
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Looks like a great time! And I love that some players stayed up watching the Warriors the night before to get psyched up. Your urban tables for Mean Streets are hugely inspiring as I start to build up my own collection of urban terrain.
ReplyDeleteI know - that was the like the biggest compliment I've ever received on an event description...,ha, ha!
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