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Heroes of the encounter, the Katangan gendarmes, move out through town to engage the enemy |
The Katangan Secession crisis was waged again at
Origins Game Fair 2023 in Columbus, this weekend. Although I had it set up for six players, I ended up with four in my Friday morning session. This scenario pitting the newly-independent Congolese forces, augmented by a UN contingent, against Katangan Gendarmes and hired European Mercenaries. As with my six-player version I ran at
CincyCon 2023, the mercenaries are bringing vitally-needed ammunition in their armored personnel carriers (APCs) to the Katangan forces.
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The Congolese players, Sam & Kyle, move up their forces while Jenny brings on her APCs
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With only four players, I decided to leave out out the Congolese paratroopers and the Katangan militia. In my previous runnings of the scenario, those two factions tended to slug it out with each other and not interact as much with the other four forces. I felt the game worked out just as nicely without those two and was a good solution to having fewer players than I'd hoped. Origins is an all-genre convention, but historical miniatures are definitely under-represented there. So, I wasn't exactly surprised that a "hard historical" game ended up not filling up. In general, of the games our
First Command Wargames crew ran at Origins, the less historical games filled up better than the more hardcore historical miniatures ones.
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Three squads of Ghanaian UN troopers hurry towards the road to cut off the vehicles' passage
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Three of my players were brand-new to my
Wars of Insurgency rules, but picked them up quickly and seemed to enjoy them. One of them purchased the rules after the game, which is always a bonus! Another reason I really enjoy this scenario is, being a two-sided scenario (but with each faction having its own goals), it plays quickly. That, and the board is super quick and easy to set up, but still looks nice, I think. I think the billboards with the propaganda posters makes it "pop," and shantytown shacks give it a third world feel.
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Carrying sorely-needed ammunition, European mercenaries roll ontable in their armored vehicles
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Action on the table proceeded similarly to my previous times running the scenario. Perhaps the European mercenaries in their three APCs were a little less aggressive than they have been before. Jenny played them and focused on using the terrain to prevent the Congolese getting off RPG shots at her vehicles more than using the heavy machine guns (HMGs) mounted on the APCs to hammer the enemy. As before, the UN troopers and Katangan gendarmes began skirmishing at long range and quickly intensified into a full-blown firefight. In this game, Sam (who played the UN), aggressively charged into extremely close range in an attempt to clear the Katangans from the town they had occupied. Both wore each other down, with the Katangans likely getting the better of the exchange.
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Katangan gendarmes begin to occupy the buildings of town as a fire base to engage the UN
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The ANC (Congolese National Army) concentrated most of their firepower on the mercenaries and their vehicles. They did respond to spoiling attacks by the gendarmes, but did their best to set up shots with their RPGs on the mercenaries, and succeeded in taking out the lead APC. However, Jenny restricted their line of sight with the patches of brush effectively, and neither of the other two took damage. When the APCs arrived at the bottleneck close to where the UN and ANC were occupying the brush, the gendarmes stepped up their attacks and drew the Congolese return fire. This action protected the APCs and enabled the two vehicles to dart past the "kill zone" with minimal shots. Once past that, the vehicles would be able to use the patches of jungle and the buildings as cover to reach the table edge.
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The UN advance into the teeth of the gendarmes' fire, hugging cover and moving up
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It was at that point that we decided to go ahead and count up points. For the first time, the ANC were able to fulfill their primary mission of grabbing ahold of one of the disabled APCs and restocking their own depleted ammunition. Although their mission includes being part of the attempt to put down the secession, the central government has kept this local garrison under-supplied and they were also short on ammo. However, even that was not enough to make up for the casualties that the gendarmes had racked up. In previous games, the APCs accounted for most of the Congolese losses. However, in this game, the gendarmes held their own and killed many of the UN and ANC troops.
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Cleverly using the bush to restrict Congolese line of sight, the APCs advance across the table
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All four players had a good time, they said. They picked up the rules and how to calculate their own shots, adjudicate hits, and roll for saves without me having to actively manage the process. I think the rules make for a good convention miniatures game: easy-to-explain, quick-to-learn, and the players feel like their decisions are having an impact on how the game proceeds. This may be the final time I run this scenario this year, though. For Historicon next month, I am switching off and running my French & Indian War rule,
Song of Drums and Tomahawks. So, stay tuned next month for reports from those games! And if you feel like channeling Magua and killing "Gray Hair," sign up to play!
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BOOM! An RPG strikes a damaged disabling it completely, killing the last of the mercenary crew
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Close assault by the UN attempts to drive the gendarmes from the town and cut off the vehicles' escape
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The heroic Katangan gendarmes seem to be everywhere, though, and distract the Congolese focus |
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Great looking game.
ReplyDeleteThanks, everyone! I appreciate the kind comments. Looks like there was enough positive feedback from the GMs that we will be there next year!
ReplyDelete