Tuesday, January 21, 2025

Fun Games and Good Times at Siege of Augusta

    Headed down to 'Gator Country' for Siege of Augusta - very cool pool terrain with lurking reptile

It had been quite a few years since I had driven south to Siege of Augusta. My friend Jason, who lives in Columbia, SC, regularly prompts me to come down. Now that I am retired, I don't have the excuse of not enough days off for another convention...ha, ha! So, Jenny and I drove down Thursday, spent the evening with him and his family, and then headed to the convention on Friday.

I'd looked at the games on the Siege of Augusta website, and there were a few that I was interested in. We planned arriving before the noon session of games so that we didn't have to get up ridiculously early. Jason lives about an hour and fifteen minutes away, and Siege's first session begins at 8am, so there was no way I was getting there Friday in time for the morning session! Siege has an unusual system for attendees to sign up for games: it doesn't have one! You have to find the table and ask the GM if he or she has room. Nothing at the registration desk, no sheets on the game table (well, the chariot game had a signup sheet, but that was the only one I saw) -- nothing! I have to confess that I was disappointed with this aspect of the convention. 

    Main hall at Siege of Augusta -- I got to hang out with Jason, play in fun games, & meet nice people
Another thing I wasn't thrilled about was that start times are v-e-r-y approximate. The GM can list a firm start time in his description. If not, you have to assume it starts when the session starts. Except that they don't always do that. For example, I was told by people who got up early enough that the "8am" games that most didn't start till 9am. However, you don't know that. Since you can't sign up for it in advance, if you really want to get in a game, you have to be there at 8am. Or actually sooner, as spots are given to the first players to arrive (assuming the GM hasn't already promised spots to someone). All in all, it encouraged me skip the first session on Saturday morning. I just didn't want to deal with the uncertainty.

As Jenny and I made the rounds checking out the games Friday, we ran into another problem. Which games were which? There was no schematic or map anywhere to be found, so we had to deduce that from the event titles. The event descriptions were online (if you brought your laptop with you). However, the Siege website doesn't work well with mobile devices and condenses the nice, easy-to-understand grid into spaghetti. So, that part is hit or miss, too. We did our best to match the terrain and figures we saw on the tables with event titles on the handout we'd picked up from the registration desk.

    Col. Munro leads his daughters & a British column through the woods in Magua's Revenge
One of the games we talked about getting in was "Magua's Revenge" by Les Faison. He was just setting up when we walked by. We saw the trees and dirt road and figured that was it. We asked if this was the right game, and if he had spots open. Les said he had one of his five spots left. I encouraged Jenny to play, as I had some serious shopping to do from the nice selection of vendors (see yesterday's post on my Siege of Augusta purchases).

   Hawkeye & Chingachgook escort Cora Munro while in the distance Uncas helps Alice
It would have been fun to play, though. As some of you may know, I am the author of the rules he was using -- Song of Drums and Tomahawks. I watched a bit of the game in between my shopping. I was hesitant about stepping in and explaining the rules when players had questions. Les had listed in his description that it was a modified version, so I didn't want to tell anyone the wrong thing. After the game, when he found out I was the author, he said I shouldn't have been so shy. It was only his second time playing the game and he had questions. Jenny has run Song of Drums many times, though, so she was able to assist when I was off wandering around. Les' tabletop was very cool and his 40mm French & Indian War miniatures were awesome. Jenny said she had fun and was able to recreate movie history by having Hawkeye and Chingachgook rescue Cora Munro and get her off the table. Uncas did rescue Alice Munro, but both them were shot down by treacherous Huron as they tried to flee off-table.

    Les, the GM (in red), assists one of his layers as he moves up his Huron to ambush the British
I spoke with Les for a bit after the game and praised his game and adaptions to the rules. I gave him my email address in case he had further questions. I liked how he adjusted the turn sequence so that players would not necessarily have to wait too long if they "crapped out" early on their activation rolls. Typically, I do four players maximum in one game to avoid player frustration when their dice are not cooperating. His system of using a card deck to determine whose turn it was alleviated some of the bad things that poor dice rolling can make occur in multiplayer games of Song of Drums. For only his second game with the rules, he did a great job!

    A U.S. naval landing force of sailors takes position on the rooftops looking for downed airmen
Jason and his high schoolers, Lily and Graham, showed up a bit before the 4pm session. We all decided to get in Mark Young's Banana Wars Mayhem game together. He could take up to nine players and ended up with somewhere around seven, if I remember right. Each of us controlled a faction in early 1900s Nicaragua -- U.S. Marines, Banana Corporation private security, bandits, rebels, and more. I took control of one of the two rebel factions. We each had about 15 or so miniatures (except the more elite Marines and U.S. Naval landing force). The activation order was randomized each turn, which in the end, worked out really well, allowing my rebels to execute their nefarious plans.

    My force of Nicaraguan rebels arrives on the board ready to cause trouble in Banana Wars
Besides being rebels and killing government troops (Jenny's Federales -- I would end up pitted against her all weekend...ha, ha!), we were also on the lookout for two downed U.S. pilots. It would be a feather in our rebel sombreros if we could take possession of them and give them to the leader of our rebel movement (presumably to ransom back to the U.S. for lots of money!). Wouldn't you know it, but the Naval landing force (their to rescue the pilots) came on board to my right, while Jason's bandits entered the table on our left. I immediately began politicking and dissembling. I told the Naval player that we had nothing against the United States. It was our own government we hated and wanted to overthrow for the horrible way it was treating its people. He let me know he was looking for the pilots (everyone had a secret mission), and I told him that I would definitely not fire on him or the pilots. If I found them, I would let him know (heh, heh...).

    Dole Corporation's trucks ferry a shipment of bananas through town, guarded by private security
I moved from the board edge to a large building to our front, and then to another one in front of that on the next turn. We manned the second story windows of the second building looking down the main street. And who should appear in our gun sights but the hated Federales? We shot up Jenny's troops for several turns, though her leader did use his Jedi mind tricks on us to make us miss several times after we'd hit. Apparently, her leader was in charge of the secret police and causes fear in anyone his malicious eyes are turned upon! After a few turns, we'd killed all of Jenny's visible troops (she had others on the opposite sides of buildings, and was busy shooting at pretty much everyone else on the table). She did a great job making the Federales the hated force that they were!

    Jason's bandits arrive on board, hungry and looking for some bananas to steal from Dole
Just then, a rocket flare went up not far from us. I guessed it was the pilots signaling the U.S. forces of their location. We returned closer to our board edge, which fortunately was near where the pilots had secretly moved. The Naval player asked what I was doing and I said that we'd killed all the Federales. Did the sailors need any assistance? He was suspicious, but I'd done nothing negative to him all game, so he seemed satisfied. Soon enough, the pilots ran to the building the sailors had occupied, adjacent to the neighboring building where all my men were huddled. As the last turn began, I hoped we would move after everyone else. Fortune smiled on the Revolution -- everyone else moved before me. 

When our turn finally came, we sprang our treachery and dashed into the sailors' building, seizing control of the pilots. It was likely the last turn, but there was no guarantee I would be able to maintain control of my hostages if we'd played another. So, I told the player controlling the landing party maybe we could come to an agreement. The pilots were apparently carrying a wad of cash to bribe their way out of trouble. I suggested we do a trade. They hand over the cash and I would give them their pilots. He agreed, and thus I declared a "cinematic victory." After all, our fearless leader off-table was going to ransom them anyway, right? I just saved him the trouble! Victory -- with an asterisk!

    A gorgeous looking game I would have LIKED to get in -- 'Mythic Earth' run by Mike Frang
Jason and Lily decided they wanted to go to dinner and skip the evening session of games. Jenny and I agreed, as spending time with them was the main reason we'd decided to attend the convention. Graham is a hard core convention goer, though, and he stayed and played in Renaissance Naval Warfare game. When we returned from dinner (bringing carryout for Graham), we walked around and shopped a bit. Jason and I marveled at the 3-D printed terrain that Bryan Stroup of Garrison 3D had brought. He picked up some Egyptian statues from him, and then admired an Ancient, domed temple. I could tell he wanted it, but Jason is a very deliberate shopper. He's not prone to impulse purchases and likes to think things over. I warned him it might be gone tomorrow, but he stayed true to his nature and held off buying it (until the next evening!). We closed out the night with a game of Settlers of Cataan, which I somehow managed to win (no asterisks this time).

    Deer Hunter, left, moves up to guard our flank while Pork Chop hurries towards cover
As mentioned earlier, I skipped the early session of games. Thankfully, the folks at Bad Goblin Games had saved Jenny and I a spot in the noon running of Trailer Park Warlords of the Apocalypse. We had both played in this game at Historicon 2024 and had a blast. I had chatted with three members of their group Friday and had been encouraging them to follow through on their idea to run it at Cincycon 2025 this March. Two of the members will be in town for work, and they thought, "Why not stay in town for the weekend and attend the convention?" They live in Florida, though, and are flying to Cincinnati. I offered to bring down my own trailers I had bought from them, as well as a game mat and other terrain for them. I hope they follow through. I think Cincycon players would enjoy playing their game.

    Monster truck in the center of the board (at left), is everyone's objective - but first, you need the pig!
It was the same scenario I had played at Historicon, and I even controlled the same faction, aka the "awakened" mutants of Team Road Kill. Jenny had won that game in cinematic fashion. The goal is to seize control of a pig who has a surgically implanted monitor which deactivates a kill switch on a Monster Truck that all four factions were drooling over. If you try to start the truck without the slippery pig with you in the cab...BOOM! The other factions included Jenny's "Bubbas," Dave's Childen of the Soil plant mutations, and Lily's Bubbas. We each began in a corner of the 4'x4' board out of sight of the other factions. 

    Col. Clucker takes advantage of the cover in the trailer park to move towards the board's center
Over the first few turns, we crept forward utilizing the cover (chiefly provided by eight of their trailers, as well as various other buildings, walls, and dumpsters. I really like their activation system. You begin the turn rolling 1d10 per figure you control (we all started with four). Then, each round you secretly choose one of those dice to use that turn. First to activate are 10's, then 9's, and so on. That way, the order of activation switches each round. Some turns you may want to move (or fire) first, other turns you may want the react to what the other players do. There is a card deck, too, which can affect Initiative, protect you from damage, give you an extra turn -- all kinds of interesting possibilities. You draw back up to five cards at the beginning of each turn, though there are some cards you may want to hang onto. I hung onto one the entire game in case a player got a "kill shot" on one of my figs, which thankfully never happened.

    On our left, the Children of the Soil move towards the center, threatening our flank
The pig begins the game on the truck, but then moves about the board controlled randomly by one or more players each round. If the 10-sided die you used to activate that turn matches the one rolled for the pig that round, you get to move it. In a weird statistical occurrence -- which my friends would laugh at and say is just my bad luck -- I think I activated the pig only twice over the entire game. Jenny was fortunate on pig activations, and was the first to grab the pig. Unfortunately for her, that also made her the target for the other players. My leader, Col. Clucker (a mutated chicken) blasted away at Joe, her leader, a couple times along with other players and Jenny was soon down one gang member. I had placed Deer Hunter (a deer armed with a hunting rifle) on my left to keep a bead on the plant people. He ended up killing their Mushroom Man and wounding his large carnivorous plant, Audrey (yes, from the movie). 

    Pork Chop's gambit - sprinting across the street and snatching up his distant porker cousin
My own mutated pig, Pork Chop, dashed into the trailer bordering the street where Joe lay bleeding. Using an extra action card, he dashed across the street, snatched up his distant cousin, all the while keeping an eye on huge, lumbering two-headed Jethro in his bib overalls not far away. Naturally, someone else activated the pig before Pork Chop could carry it towards the monster truck, and I lost the opposed die roll with my 5d10 vs. the pig's 2d10 (there's that statistical occurrence again!). He squirmed away, squealing, "Four legs good, two legs bad!" (Hopefully, some readers get the Animal Farm reference!) Things got real confusing after that. Lily's faction entered the fray, blasting away at Jenny's depleted ranks. She returned the favor, lining up her flame thrower to fire up three of Lily's gang members with one shot!

    The other players, including Jenny's 'Jethro' here, would keep Porkchop from succeeding
As we headed into the last turn, Jenny looked ready to pull off her trailer park magic, again. She played the right combination of cards and one of her gang members scurried to the cab of the monster truck with the pig. Unfortunately for her, she had moved first in that round. EVERYONE opened up on her. Jenny was secretly holding onto a card which allowed her to heal 1d10 wounds immediately. She played it after her last character moved, but before my final one. If she rolled high, she would survive and win. If she failed, I had -- you guessed it -- another nefarious plan. I m-a-y have chanted, "One, one, one!" to influence her roll, which was indeed a "1"! With that, Col. Clucker fluttered down from the sandbag emplacement on a nearby trailer and hopped into the cab with her many-holed corpse, but more importantly, the pig. We pressed the start switch and lobbied for a cinematic victory. I did not have control of the pig, true, but it was already in the cab. So, the truck should rumble to life and not explode, right? 

    As it turned out, the Children of the Soil didn't cause my Team Road Kill any harm
The GM conferred with his partner, and they said they do like to allow for the "Rule of Cool" in their games for strange things that occur. So, they admitted they were leaning towards awarding Team Road Kill the victory, albeit with another asterisk! Either way, it was once again a very fun game that came down to the last turn to decide who would drive off with the monster truck. If you get a chance to play in their game at an upcoming convention (or buy their rules), I encourage you to do so. 

With that, Jenny and I decided to hightail it out of Augusta, Georgia, as snow was forecast the next day in the mountains for our drive home. We stole a march on Mother Nature and made it home shortly after 1am Saturday. I had fun hanging out with Jason and his kids, played in some really fun games, and bought cool stuff from nice vendors. A successful trip to Siege of Augusta! Will I be back next year? Hmm...I do wish they'd fix their event registration system. If so, definitely. If not, I would have to think about it...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 1

Monday, January 20, 2025

Purchases from Siege of Augusta 2025

    Damaged Trailer #2 - one of Bad Goblin Games' excellent 3-D printed pieces of terrain
My first convention of the year was a drive down south to visit my friend Jason in South Carolina. He usually attends Siege of Augusta every year, taking his two high school age kids along with him. Jenny and I drove down Thursday and spent the evening with him before we all headed to the convention for Friday and Saturday. I'll do another post covering the games I played in at Siege, but here is my overview of what I bought while there. Knowing ahead of time that both Miniature Building Authority and Bad Goblin Games were going to be there, I expected to drop some cash!

    Fortified Trailer #2 - which is the 3rd of Bad Goblin's fortified ones that I own - can't wait to paint it!
My first purchases were at Bad Goblin Games, since I knew how quickly their products sold out when I first saw them at Historicon 2024. I picked up two more of their 3-D printed trailers, one fortified and one "damaged". These are truly excellent pieces of terrain. All of the sandbags, tires, wooden palettes, and such are all printed on. All you have to do is prime and paint them. Once these two are done, that will put me at five trailers for the tabletop. This will give me the chance to run a game set exclusively inside a trailer park and not have it as the "bad side of town" on a city board. I am looking forward to painting these up!

    Cinder block walls & random scatter I picked up from Bad Goblin (& a free pack of ladders!)
Also purchased from Bad Goblin Games were some 3-D printed cinder blocks. They were out of them at Historicon once I decided to go back and buy them, so I wanted to make sure I got them before they sold out again. They have two packs -- one of straight cinder block walls, and another of more random piles of them. I am curious to see if I can cut some of the walls up so that I also have individual cinder blocks. I could use them for various pieces of scatter on the bases of walls or even larger figures. Either way, at $8 a pack, these are incredibly affordable -- as are all of Bad Goblin's products.

    Besides making very cool trailers and other scatter, I love Bad Goblin's LED lit fires and other items

Another of the products that Bad Goblin makes that I love is its range of fires. At Historicon, I'd picked up one each of their Dumpster Fire, Barrel Fire, and Pit Fire. This time, I grabbed two packs of their generic fire markers, which has the battery and flickering LED light contained underneath and inside the fire marker. I can place these anywhere on the board, and honestly, should probably have bought yet another pack of them...ha, ha! I'd forgotten about their Scrying Pools and such. These come with different colors and also LEDs that slowly fade and brighten. I couldn't resist grabbing one of the scrying pools. Very cool stuff to have on the tabletop of a miniature game! Oh, and in thanks for my previous posts on Lead Legionaries about their products, they threw in a free pack of 28mm Ladders, too. I'd said they should sell those separately, instead of just including them in the trailers and water towers, and they aparently agreed!

    Miniature Building Authority's two story Customs House with balcony which I picked up on sale

Awhile back, a friend of mine urged me to stop at Miniature Building Authority early on when visiting a convention they were attending as a dealer. He said they often have special deals, so this time I actually followed through on his advice! I found this two story Customs House on sale for just $40!! Now, it was marked down because there was no roof (not sure if it had been lost or damaged). However, I can easily make a roof myself. I do also need to make a second floor to place atop the first floor room walls, but that will be equally easy to cut to size. I really look forward to getting this piece painted up and on the tabletop. It'll make a great anchor piece for a modern city street.

    This MBA "Souq" will match my other buildings I have from them and can be used in many periods

I had intended to pick up 2-3 more buildings from Kirk at MBA while at Siege, but I waited till Saturday to pick out which ones. MBA has so many cool buildings with character, that it was simply a matter of deciding which ones I liked best. I have a number of their stone buildings which are intended for the Middle East, but can be used for just about any era -- including Sci-Fi. I ended up picking up their "Souq", which is a stone building with three small storefronts. I'll likely paint it to match the other MBA buildings I have.

    MBA's Shanty Town range has a number of flavorful buildings I can use for  Modern & Post-apoc
I have to admit, that in addition to picking up the "Contractor's Office" (which is a building ostensibly made from a modified shipping container) from Kirk, I am soooo stealing this idea! I have at least one or two Reaper shipping containers sitting amidst my unpainted terrain. So, I'll be making my own, too! Anyway, this piece is very cool and could be used on a modern construction site, for post-apocalyptic games, in a trailer park -- you name it! I'm thinking it should paint up very quickly, so it will be one of the many buildings jostling for position at the front of the line on my painting desk!
    Some of the great scatter terrain that Kirk brings to shows and hangs on his racks to entice buyers

As some of you may know, I keep a list of all unpainted terrain that I have sitting in my closet waiting for its turn to be readied for the tabletop. A number of those items on the list are from MBA's extensive line of resin scatter terrain. I love spinning the racks and searching through what he brings at every show. I picked up a few more this time, one for a project under way this year and another couple for a "one day" project. I have visited many Mayan, Aztec, and Incan sites in my travels. I really want to game the period one day, but have never gotten around to it. That hasn't stopped me from collecting great terrain and scatter pieces, though! So, I picked up a couple small Olmec heads and a very cool Aztec calendar to add to my collection. I also grabbed a pair of Asian water buffaloes for my Vietnam project I'm starting this year.

    A new vendor I'd not encountered before had some amazing 3-D printed Sci-Fi terrain

My final purchase at Siege of Augusta wa from Bryan Stroup, who I believe is calling his 3D-printing business Garrison 3D. He had a huge display of amazing Sci-Fi buildings, as well as some Ancient, Medieval, and Western, I believe. I almost bought in big, but considering my larger purchases already at Bad Goblin and MBA, I limited myself to a half dozen Sci-Fi Transmitters. These were really cool looking scatter pieces I can add to my Sci-Fi tabletop. Six of them for only $10 was too good a deal to resist. My friend Jason went bigger, though, and grabbed his huge, domed Ancient temple, which appeared to be modeled on the Roman Pantheon, for his Stargate games. Great stuff! And I hope to see Bryan and his prints at another show.

    Not the greatest pictures, but here are Ragnar Lothbrok from the Vikings TV series & friends
The final purchase in this post was actually done online. It did arrive while I was at Siege of Augusta, but I'd ordered a week or so earlier. I've decided that for my Viking Town Raid game that I will be running at shows this year I will use Ragnar Lothbrok and his friends and family as the leaders of each player's group. I went online and searched various 28mm miniatures that evoked (or were modeled on) the characters from the Vikings series, and chose the ones from Brigade Games. These will be the next miniatures to be painted, as soon as I finish the six on my desk that are mostly complete. So, expect better pictures of Ragnar, Lagertha, Rollo, Floki, and Bjorn soon!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 1



Tuesday, January 14, 2025

Tofu Bar from Miniature Building Authority

    One of Miniature Building Authority's unique terrain pieces -- a 28mm tofu bar!
I admit that a 28mm Tofu Bar is probably one of my stranger purchases for my modern (or post-apocalyptic) games. I picked it up a year or two ago at Advance the Colors when Miniature Building Authority was there as a vendor. I always like to buy terrain off Kirk -- his products are superb and look great on the tabletop. But a Tofu Bar...?

    A look from behind the counter of the MBA tofu bar

Maybe it will seem less strange if you think of it as a street vendor or market stall. I already have a half dozen market stalls that I regularly put on my tabletops. This simply gives it more variety. I'm sure it will look good mixed in with the vendors selling fish, fruit, meat, and vegetables. Personally, I don't eat tofu...ha, ha! However, it is certainly a unique item. I bought it think it could be a little street bar, but the chopsticks and plates of tofu and rise are cast onto the counter, so tofu bar it is!

    My original thought was to make it a generic street side bar, but you can see chopsticks & rice bowls

If I were to go back and redo this piece, I would NOT black prime it. I would have primed it in white so that I wouldn't have to put in two or more layers to fully cover the counter tops, plates, etc. I decided to go with a pale blue and very light gray booth and countertop. Behind the counter, I made the preparation counter an yellowish ivory. The bowls, plates, condiments, and such I painted in brighter colors. Make no mistake about it -- even though this is a small piece of terrain, it took a LOT of time to complete. With the base that I cut and glued the bar and four stools onto it is about 3" square, to give you an idea of its size.

    View from above shows the scrap booking paper I put behind the counter and my paving stone base
There were some small amounts of flash to trim off with an X-acto knife here and there on the piece. The legs of the stools come solid, so I had to paint the "empty space" black and the legs themselves Pewter metallic. I don't think it is too distracting, so am okay with it. For the floor behind the counter, I added a piece of color printed scrap booking paper. I think it really adds a lot to the overall look. For the base itself, I decided to go with a stone or tile pattern. I painted the base light gray and then added a diamond and square paving stone pattern with a micron pen. I know it is kind of shaky in parts. Once again, if I had to redo it, I might put the paving stone pattern on BEFORE I glued down the bar, or at least the stools. Oh well -- live and learn!

    A good look from behind shows all the details this model includes -- even cabinets and cutlery!
I like how the tofu bar looks, but like I mentioned earlier, it took quite a few painting sessions to complete. Counting it all up, there are more than two dozen individual details, from plates to cups to cabinets behind the bar. For each of those, I did a base color and dry brush or highlight. I think all of the colors and highlighting makes the tofu bar look more realistic, though. In the end, it was certainly worth the effort. Look for it to appear in another one of my post-apocalyptic or modern games soon!

What's up next? I have begun working on a 28mm resin Viking longship that has sat in my closet for literally decades. I won it at a DBA Tournament years ago in Pittsburgh -- so that may give some of my friends an idea how long ago I acquired it. I will use it as eye candy on the tabletop for my Viking Raid game I am running at Cincycon, DayCon, Drums at the Rapids, and Origins 2025. Otherwise, I have six 28mm Dark Age warriors nearing completion on my painting desk, as well. So, stay tuned for more updates! Plus, this weekend I am heading south to visit my friend Jason in South Carolina and attend Siege of Augusta wargaming convention with him. I'm sure I will have updates from there, too...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 0
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terain acquired in 2025: 0
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 1

Monday, January 13, 2025

Ah, the Good Old Days -- 3 Acheson Creations Medieval Buildings

    3 Acheson Creations Medieval/Dark Age huts picked up on sale at Drums at the Rapids 2024
When I first began to make the switch from 15mm to 28mm wargaming, Acheson Creations were the first buildings I bought. I picked up quite a few for both the Medieval and American Frontier periods. They were a great introduction to buying and painting 28mm terrain, mostly buildings. They were easy to prepare, paint, and flock. Their deep grooved detail made it easy to simply base coat, wet brush, then dry brush -- and voila! Your terrain piece was ready for the tabletop. I was very disappointed when they scaled back production as Craig Acheson went into semi-retirement.

    The two bigger huts -- SO easy to prepare and paint up-- and one of my 28mm Dark Ages villagers
At Drums at the Rapids 2024, a regional distributor of their products was also stepping back from attending gaming shows and selling his stock at 50% off. In addition to a number of other items, I picked up three of the thatch-roofed Medieval buildings produced by Acheson Creations. I had all but forgotten about them in the intervening months since last May. Luckily, last year I created a note on my iPhone that documents all terrain and scatter I have that is unpainted or unassembled. I saw these three buildings and immediately added them to my Short List which sits on my desktop to help me remember what I planned to do next.

    The smaller of the three medieval huts -- I like the stonework lining the bottom of the walls
One drawback to Acheson products if you are unaware, though, is that the mold release agent is very powerful and lingering. Long ago, my friend Jason -- He of the Great Suggestions -- told me about his trick of running them through the dishwasher machine. Next, I spray them with Krylon Fusion Acrylic Matte Black paint. This is followed up, as usual, by brushing on a 50/50 mix of black acrylic craft paint and water (which I keep remixed in a plastic bottle on my painting desk) to get into all the recesses. Once dry, the item is ready to be painted.

    Acheson buildings often don't have a way to keep roofs on - my solution is pieces of black foamboard
The buildings come in two pieces, roof and the main body. Another drawback to some Acheson products is there are no "tabs" or ways to keep the roof from sliding off. I have tried various things over the years, such as magnets. However, I find the best method is to take some stiff black foam board and glue to the underside of the roof with epoxy. This keeps the roof from sliding and is hidden from the eye when the roof is placed on top of the building proper. For one of these three, I tried a new experiment, gluing bamboo skewers into the inside corners of the bottom half of the building. I gouged out some material from the underside of the roof where the skewers would line up. In the end, I probably should have done the foam board on all three. Historically, I prefer this method and think it is the least fiddly -- no worries about lining up the skewers and holes.

    Although intended as Medieval/Dark Ages huts, they can be used for a variety of periods
All three buildings were painted identically, and are intended to add to my Anglo-Saxon village for my Viking Raid scenario I will be running this year at conventions. The bottom half received a base coat of "Maple Sugar" craft paint, a first dry brush of tan, and a second highlighting of white. The wooden corners, as well as the window and door wooden pieces were done in dark brown with a Howard Hues Camo Brown wet brush and finally a tan drybrush. I went back and read some early entries to my blog to remember how I did thatch for my Acheson buildings. After the black prime, I did a wet brush of Camo Brown, dry brush of Iron Wind Metals Dun, and very highlight of light gray. Both the bottom half and roof half each also received black vehicle wash.

   The two larger buildings without their roofs - I really like the muddy look my color combination gave
I really like how the walls look -- very muddy -- what you'd expect from a Dark Ages Anglo-Saxon village. Or, at least what I would expect...ha, ha! The thatch looks nice, too, I feel -- not too bright and not too gray. I realize my thatch is likely very new looking compared to what it looks like after its aged a few years. However, I feel it looks more like what we expect thatch to look like. Just like how we make wood more brown on the wargames table than the very grayish color old wood looks. It conforms to our expectations and having more color says, "wood" to us -- or in this case, "thatch."

    A look from above at the thatching -- Acheson buildings have great, deeply grooved detail
I flock the bases in my usual way, as well, and was done with these three pieces much more quickly than the one very small building that you will hopefully see in the next post. Then again, that has always been something I love about buildings from Acheson Creations. They are soooo darned easy to get ready for the tabletop! So, what's next? That mystery small building (or is more like a market stand?) that I alluded to is almost finished, as well. At the same time, I am working on a half dozen Dark Ages warriors to be available for players to choose for their characters in my upcoming semi-historical take on Sellswords & Spellslingers. More on those soon...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 0
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 0
  • Terrain painted in 2025: 3

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 1

Zombie Mayhem as Convoy Passes through Mechanicsburg

    The center of the 5'x3' board, with creek, bridge, and cluster of buildings on the outskirts of town
After cooperating on a couple supply runs, several small groups of survivors met in a safe spot to make plans. They agreed that there is strength in numbers, and that they should all stick together for safety. Several argued that when it comes to the zombies, numbers is the problem. Specifically, Ohio and the Midwest's relatively dense population. They should get out of town and head West to "Big Sky" country...Wyoming, the Dakotas, Montana -- wherever. Anywhere that there was fewer people meant fewer to have turned into zombies. And so they packed up their supplies and belongings, and the convoy from Columbus set out.

    Small group of buildings standing in for Mechanicsburg - the first town the convoy passes through
Sticking to the side roads and avoiding the often blocked and zombie-infested highways, the convoy made their first stop just outside of Mechanicsburg, OH. Many of the survivors didn't even have firearms yet, and they were running low on food, again. An intersection near a small creek seemed a likely spot to circle the vehicles and take a handful of people in for a quick run. Hopefully, things would turn out better than at the creepy farmhouses near the cornfields, when they'd lost nearly a quarter of their group!

    Sunday evening gaming group did a much better job cooperating in this mission of Zombie RV
It was time to stage another game of Zombie RV for our Sunday evening gaming group. I urged all of the players to spend the Experience Points (XP) they'd accumulated from the last two missions. Most did so, hopefully beefing up their characters' effectiveness. The 5'x3' board would have two zombie spawning points -- a hotel amidst a small cluster of buildings in town and a graveyard (of course!) across the river in the outskirts near the trailer park. Since there would be 12 survivors, I would also need a third spawning point. I decided to repeat what I did last time and have the zombies from the third spawn point show up on random board edges. Interestingly, the random arrivals often showed up very near where survivors were, complicating their situations nicely.

    The trailer park end of the board, with the graveyard spawning point at the top of the picture
The players decided to drive on board in four vehicles to maximize the number of "safe spots" to return to and exit the tabletop. Keith and Tom's survivors arrived in the group's RV, pulling off the dirt road into the driveway leading to the trailer park. Allen and Joel's van showed on the opposite board edge, not far from the two-story apartment building. Jenny and Mike stopped each of their vehicles on the street running behind the hotel at two widely spaced places. All twelve survivors quietly exited their vehicles, gripped their weapons, and headed out into danger.

    As Fredrik gets ready to enter one of the trailers, the zombies spot him and begin to surge forward
Keith's survivors Junior and Roman darted out of the RV and into the trailer park's dilapidated, stone office building. Tom's duo ran past them, splitting up, with Fredrik headed towards one of the trailers and Mophius shouldering his shotgun and beginning to climb the water tower. The cluster of zombies outside the graveyard spotted Fredrik, and began shambling towards him. 

    It doesn't take long before zombies spot Earle and hungrily begin to chase him across the board
Joel and Allen's van pulled up alongside a wrecked SUV that looked promising, as its back seat appeared to be stuffed with boxes and sacks. Big Bass and Benny combined to pop open one of the doors and search through the stuff inside. They secured a well-stocked First Aid kit for their efforts. Earle ran past them while they were searching, towards the center of the board, pausing by a dented red sedan. Jimmy hung close to Big Bass and Benny, covering them with his pistol. The cluster of zombies milling outside the hotel spotted Earle as the darted past and began to stagger slowly towards him.

    Daisy, at right, finds a cache of supplies that someone had to abandon on the balcony of the hotel
Jenny's two survivors exited their silver sedan and investigated the shipping truck flipped over in the road. Jackie and Curly combined their efforts to wrench open the back doors, with Curly hopping inside to investigate. He tossed some useful supplies from the truck's load into his backpack. Meanwhile, Coop and Daisy pulled not far from the refugee car -- or at least that's what they called it, with all of the stuff piled onto its roof! Coop began rifling through the abandoned belongings, looking for useful items. Meanwhile, Daisy bravely tip-toed up the stairway to the hotel. She'd spotted a bundle of items at the top of the stairs. Someone had obviously collected things together to leave hurriedly, then had to leave them there for some reason. Considering the number of zombies pouring out of the hotel, Daisy could guess what had interrupted them!

    Coop & Daisy took advantage of their friends' distraction of the zombies to net 3 caches of supplies
The players alternated who would roll for the number (and type) of zombies appearing at the spawn points. In general, their rolls were excellent. Perhaps three quarters of the rolls were a 1, 2, or 3 on 1d6, spawning the minimum 3 ordinary zombies. In the entire game (8 turns, perhaps? I didn't keep track), only two "Fast" zombies were spawned, and a couple "Nasty" zombies. Joel played a clever game using Earle as a "rabbit," essentially, luring the zombies one way and then another. In Zombie RV rules, the zombies generally go after those in sight and making the most noise. Joel would run one direction in his first action, and then fire off a shot to draw the zombies towards him. The next turn, he would run for both his actions ending out of sight, and the zombies would meander off towards another survivor making noise. The following turn, Earle would lead them back another direction, running and firing. Although he never killed a zombie, his actions were very valuable to his teammates, as he kept the zombies busy and allowing them time to find the supplies.

    Junior (actually inside - not on the roof) blasts away at zombies coming from the graveyard
In the trailer park, Junior stuck his head out the window and blasted away twice at the zombies chasing Fredrik, killing quite a few. This allowed Fredrik to creep into the trailer and hide, out of sight, behind some furniture. When the zombies instead streamed towards the office, Roman braced himself against the door to prevent them from bursting through. Meanwhile, after climbing to the platform halfway up the water tower, Mophius discovered his shotgun didn't have enough range to really do a good job of picking off zombies. He sighed and began to descend. Once the zombies were fully focused on Junior firing out the window, Fredrik stood up and began searching the trailer. He found another survivor, Moe, terrified, and hiding in one of the closets. He motioned him to follow him. One of the things players can find in a cache is more survivors. For some reason with the Sunday evening group, it comes up regularly more regularly than it should! Fredrik and Moe snuck out of the one trailer and dashed across the yard to the second trailer.

    Big Bass and Benny face off against a group of zombies in the alley way near the apartments
Meanwhile, Big Bass and his crew hurried across the street to the apartment building. Benny was the first through the door and began a thorough search. Once again, they found a terrified survivor hiding in one of the rooms. He was named C.J., and confirmed there was nothing much of value left in the apartment building. C.J. was very eager to join Benny's group rather than hiding out alone. Outside, they could hear both Big Bass and Jimmy firing at the zombies who'd began shuffling towards the apartment building. C.J. motioned to the back door, and the duo ducked out, only to find themselves being converged upon by zombies coming up the alley and from the hotel.

    Coop & Daisy begin firing on zombies streaming towards Allen's characters to draw them away
This began probably the most dangerous fight for the survivors as Big Bass, Benny, and C.J. fought hand-to-hand against numerous zombies. Jimmy hung on the periphery, remaining out of the range of zombie charges and firing ineffectively at them. Both Benny and Big Bass were wounded. C.J. proved a tough new addition, though. Twice he was hit by zombie attacks and twice he passed his "Grit Check" to shrug off the damage (needing a "6" on 1d6!). As more zombies converged on Allen and Joel's crew, Mike S moved a bit closer to help out. His rifleman Coop began firing, picking off zombies, and making enough noise to draw the zombie reinforcements towards him instead of Allen's hard-pressed trio. This was key, and doubtless just as responsible for their survival as Allen's good dice rolling!

    Zombies spawning at the graveyard, left, pour after Earle, firing from the far end of the bridge
On a quieter section of the board, Jackie and Curly waded the creek and crept as silently as they could past the graveyard. They tried to stay crouched behind the walls and out of the zombie's sight. Back at the trailer park office, Junior had run out of ammo at the office. He was instead bashing zombies trying to crawl through the window one at a time. He was also shouting to keep their attention. Roman kept bracing against a Nasty Zombie that was trying to batter down the door, muttering to himself, "Hold the door! Hold the door!" Mophius was trying to remain inconspicuous, staying out of sight of the mob near the office door and blasting with his shotgun at the wandering zombies that showed up all too frequently (for him) in his sector of the board. Eventually, he joined up with Fredrik and Moe as they finished searching the second trailer.

    Jackie blasts away at zombies honing in on her from the porch of a trailer
By then, Jackie had scurried up onto the porch of the third trailer and fired at the recently-spawned zombies that were now filtering towards her and Curly. Earle helped her out, too, by dashing onto the bridge, and firing to draw the attention of more zombies -- especially the dangerous Fast Zombie that had appeared. Earle then scampered off as half the zombies streamed towards him. Jackie and Curly entered the trailer, with Curly bracing himself to keep out the half dozen zombies hot on their heels. After a quick search, Jackie was dismayed to see there was no back door. They were trapped! Curly pointed to a pull down ladder in the hallway, doubtless leading to the roof. Once Jackie found some supplies, they both agreed it was time to get out of the trailer park! They felt the safest way was climbing onto the roof.

    Benny & Big Bass are both still standing and battling zombies, but are going to need to run soon
Allen's trio of brawlers had also decided it was time to go. The supply of new zombies staggering out of the hotel and towards them seemed never to let up (it doesn't in Zombie RV!). The sight of a huge, red-coated Nasty Zombie closing in doubtless help convince them that the game was up. All three sprinted for the van. Jimmy was already in the driver's seat, gunning the engine to let them know he was ready, too. Through the alley way, Coop and Daisy had decided it was time to go, too. Daisy picked off the wandering zombies who showed up with her pistol and dashed for the driver's seat. She tapped the horn to let Coop know she was ready, and he sprinted towards the car, opening the door and diving into the back seat. Daisy punched it, knocking aside a zombie and accelerating down the street.

    Earle spent nearly the entire game playing 'rabbit' and luring the zombies one way and then another
Back at the trailer park office, both Junior and Roman agreed they needed to get back to the RV. They jumped up onto a desk and crawled out the back window. A wandering zombie showed up right at that moment, but Roman split its skull with his axe. As they ran towards the RV door, they noticed Mophius, Fredrik, and a new guy (Moe) doing the same thing. All five piled through the door at about the same time that Jackie, leaping off the trailer roof, sprinted across the dirt road and dove into the driver's seat of the RV. She rolled the window down and blasted away to cover Curley He did not land his leap to the ground as well as she had, twisting his ankle badly. Luckily, the zombies were drawn to Jackie's gunfire and ignored her hobbled friend. As more and more zombies clustered around the RV, Jackie saw Curley shake his head and point back the way they'd originally come. He'd try to quietly limp over there, and join up with them away from the zombies. There was no way he could get through the mob.

    Zombies swarm the RV, with Jackie in the driver's seat blasting away to lure them away from Curley
As the vehicles peeled out and exited the way they'd come, Earle trotted over to Jackie and Curley's vehicle. He grabbed the keys from the console, started it up, and roared out after his friends. As far as he could tell, everyone had made it out alive. This was so much better an outcome than at the creepy farms where they'd almost lost Big Bass, and had lost Wrich, Red, and more!

    Big Bass and C.J. run back towards their blue van with a Nasty Zombie hot on their heels!
The players were very fortunate this game in not losing any of their crew. Consistently low spawning rolls and excellent die rolling by Allen (again!) meant they survived the one big melee that could have gone bad for them. They also showed better teamwork in this game. Joel helped out both sides of the table with Earle's fleet feet and noisy rifle. Mike S's Coop and Daisy intervened and diverted overwhelming zombie reinforcements from Allen's three survivors that were trying to brawl their way out of trouble. Keith's Junior and Roman kept the attention of the zombies long enough to allow Tom to find the supplies in the trailers. The crew from Columbus was on their way west with lots of looted medicine, some supplies, and even a new weapon or two. It's a long way to Wyoming, though, and the convoy will doubtless face many more dangers on the road. Stay tuned for more adventures with Zombie RV!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 0
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 0
  • Terrain painted in 2025: 0

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 1

Monday, January 6, 2025

Refugee Car & 4 New Survivors

    Four more survivors protecting their belongings piled upon a MBA 'Refugee Car'
Happy New Year! I hope you had a good set of holidays. Mine were fairly relaxing, which is nice, and also helped with my productivity! I'd begun both of these projects well before the New Year, but they were slow going -- especially the refugee car. The resin car is from Miniature Building Authority and is an awesome piece of eye candy for the tabletop. I picked it up at Historicon 2024 this past July, among other things I purchased from Kirk. Three different manufacturers are responsible for these four survivors: Foundry's Street Violence range (Crisanto), Copplestone Castings' Future Wars (Martina & Reef), and  Battle Valor Games. Thanks to my friend Jason for correcting me on Martina and Reef's manufacturer!

    This resin car from Miniature Building Authority has a LOT of detail that took serious time to paint!
Starting with the refugee car, as you can tell by looking at it, there was a LOT of detail. Now, I could have taken a short cut and made all the bags tan, etc. However, I didn't think it would look as nice. So, I was determined to look at each item affixed to the car and decide what color to paint it. I was hoping the riot of different colors would really make the model stand out. I tried to go with a more dull slate of colors, except for maybe the bright blue couch! I figured the less bright colors, the dry brushing, and the overall black wash, would unify the look enough once I was done.

    You gotta love the couch heaped up on the car - I mean, wherever we're going, we need comfort!
It took more than a week, picking out maybe a half dozen items to paint each session, then dry brushing them the next day. I would then pick out a new group of things to paint, dry brushing them the next day. I actually started with the body of the car and tires first. After priming everything black, I painted the body a Pewter metallic color. Why that color? Mainly because there are a lot of silver sedans driving through our neighborhood with what appears to be a recent arrival to the U.S. being taught how to drive! So, the color choice was an inside joke for myself -- plus, when rusted and dirtied up, I thought silver would look good.

    I was pretty happy with the rust effects that I added -- it looks like a beat up car barely on the road
Speaking of the rust, I used Autumn Brown first for the areas of rust, then filled it in with fluorescent orange. Once the entire thing was done, I gave it a black vehicle wash. The windows, which had previously been painted solid flat black, were painted a bluish glaze at the top to give the effect of reflected sky. I have done this on other cars, and it tends to look good and work about half the time. You be the judge whether it worked this time...! All in all, I'm very happy with the car, and it will likely appear on the tabletop in my next post-apocalyptic or zombie game. Pick one up from Kirk next time you see Miniature Building Authority at a show!

    My favorite of this batch of survivors, a tough-looking ex-marine with braided hair - Martina
The four survivors are the heavier armed ones from the batch of eight I'd picked out from my unpainted lead a few weeks ago. Three are armed with assault rifles and one with a shotgun. I really like how all of them look except maybe the cop in riot gear. I think I simply made his color scheme too black and gray and he looks like a dark blob unless you pick up the miniature and examine it closely. My favorite of the four is Martina. She is from Copplestone Castings' Citizen Militia pack. I love the long, braided hair going down her back. I decided to give her woodland camouflage pants and a tan colored shirt. I gave her a darker skin tone, too, using a leather color with a lighter tan dry brush. I also gave her some tattoos because she looked like a tough lady. I'm not sure if you can read the "USMC" on her right forearm. I was tempted to call her Vasquez from Aliens ("Hey Vasquez! Have you ever been mistaken for a guy?" "No...have you?"). However, I figured that one day I make actually pick up the Vasquez figure from the Another Glorious Day in the Corps board game, and that would make things awkward between the two...ha, ha!

    Surfer dude Reef is an interesting figure with sweat pants and 'slides', or sandals in old people speak
My next favorite is Reef, who I thought looked like a surfer dude armed with an AK-47. He appeared to have sweat pants and "slides" (we call them sandals, but kids today call them slides). So, I gave him blond hair, purple sweat pants, and a bright green shirt. His slides are white with purple trim, and in true surfer fashion, his mirrored sunglasses having matching purple lenses. The green of his shirt was considerably darkened down by the black wash that I did, so it looks less like beach wear than I was hoping. I also gave him some tattoos. I was tempted to give the shirt a Ron Jon surf wear logo, but once I pulled up an image of the company's symbol, I didn't think I could execute it with my micron pens! He is also from the same pack as Martina.

    I like how Crisanto's urban-style camo pants turned out - he is a 28mm Foundry 'Street Violence' fig
Next in line of my favorites of this group is Crisanto. He is from the "SWAT team Alpha" pack in the Street Violence range. I used my Asian flesh that I'd mixed up to paint my Saga Mongol army. Once I painted his black hair and mustache, I thought he looked more Filipino than anything. He wears body armor and elbow and knee pads, which was going to be a challenge to make gray yet still give some color to the figure. So, I decided to give him urban camouflage patterned pants and a dark bluish-green shirt. That proved to be enough lighter colors to avoid the "dark blob" look that his buddy Hondo suffered! I lined the dark gray pads with a lighter gray rather than dry brushing them. I wanted to make sure they stood out more distinctly, so chose that method. The only part I don't like about the miniature is the assault rifle slung over his shoulder. The strap was messing with my mind, trying to figure out where it started, ended, and connected to the gun. Otherwise, I really like how he turned out.

    Did I do a good enough job making the detail visible? Or is Hondo a 'dark blob'?
The final figure, Hondo, is a Battle Valor Games policeman in riot gear. Like with Crisanto above, I tried to make color choices that would keep it from looking like a dark blob, but I honestly think I failed here. I should have rethought how I painted his riot gear rather than going with standard black or dark gray. I have more than one of these left from my pack of police in riot gear, so if I paint more, I will get more creative. Perhaps doing Google Image searches will reveal somewhere in the world that has more brightly colored riot police. Anyway, four more survivors are done, which is just in time. I will likely be running a game of Zombie RV for my Sunday night gaming group soon.

What's next? Terrain-wise, I will be painting up three Acheson Creations Dark Ages thatch roof huts. They are spray primed and have also had their 50/50 mix of black paint and water brushed on. As for miniatures, I debating between a couple choices. Stay tuned to see which ones I decide upon!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 0
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 0
  • Terrain painted in 2025: 0

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 1