Saturday, April 26, 2025

Sword & Scabbard Ruins & Turn Marker

    Other than the trash cans, these are all purchases from Sword & Scabbard Games at Daycon 2025
I decided not to pack away the things I'd bought at DayCon 2025 when I brought them home a couple weekends ago. They were from Sword & Scabbard Games, owned by my friend Scott, who is assisted at shows by another friend, Lonnie. They had a lot more 3-D printed terrain at their booth this time than they did when I saw them a month earlier at CincyCon. At that show, Scott had a lot of painted 15mm DBA armies. Apparently, they've been selling well, as there were few left at DayCon. That was a good thing for me, as I'm not interested in those, but am instead a big fan of 3-D printed terrain.

    This 3-D printed ruin of a wooden building caught my eye immediately and is a great looking piece
Anyway, the wooden ruin in one of his bins caught my eye right away. I have plenty of stone or modern ruins, but this was a fairly unique piece. I think it could be used for everything from Ancient times to Modern. In fact, I was tempted to paint the outer wall in "barn red," but decided that I liked having it be more generic. As I suspected, this painted up VERY quickly. Prime black, wet brush Camo Brown, dry brush Khaki, and wash black, and it was done. It will probably see the tabletop in one of my post-apocalyptic games, but like I said, it is a very useful and generic looking piece. I'm glad I bought it!

    This ruined floor of an Ancient Temple (or modern government building?) is a cool design
The ruined floor of an Ancient temple was the next thing I painted up. I mentioned on my DayCon Purchases post how Scott gave me the idea of doing the square-tiled temple floor in a mosaic pattern. I decided to do that to give it a little extra pizzazz. Like the wooden ruin, this one was completed very quickly. A black prime, dark gray wet brush, and light gray dry brush got the piece started. Next, I took pale blue and green colors and highlighted the tiles in alternating colors -- like a checkerboard pattern. The remnants of the columns I gave a yellowish stone color on top of the light gray. I finished it off with a black wash, which sank into all the crevices nicely.

    For only $8, this turn marker was something I couldn't pass up & it painted up very quickly!
Although I am playing Saga less often these days, Sword & Scabbard's 3-D printed turn marker was a fun purchase. My friend Abel had shown me the one he bought earlier that day at DayCon. When I saw they were only $8, I decided to pick one up, too. I chose the one featuring a king seated on a throne rather than the pose pointing a sword. I was worried the sword might snap off, so decided to play it safe. It got the same prep treatment as the temple floor, above. For the Roman numerals marking Turns I - VI, I re-painted them black after all the dry brushing was done. Then I picked out the numbers in Iron Wind Metals Copper so they'd stand out more. I'm very happy with how it turned out, and it can obviously be used in any game with a designated number of turns.

    3-D printed trash cans from A Critical Hit sitting in front of "Wallace's Brewpub"
The last items in this batch have been a work in progress for more than a month. They are four 3-D printed trash cans from A Critical Hit. They were printed in a bluish-black material, which I wasn't 100% crazy about. I gave the cans several black washes, then picked out the metal handle rings in a Pewter metallic. The most time consuming part was filling them up, at least partially, with trash! I stared with tiny rocks, then put in shreds of cardboard and finally cut and balled up tiny pieces of paper. I did a bit of a wash on them at the end, but very lightly. Each successive layer of trash was held in place by a tiny squirt of white glue. With these done, I think I have trash bins from several sources, now. I think I'm good on trash for now!

    These have sat on my desk for nearly a month while I slowly filled up the bins with scraps of trash
So, what's next, terrain-wise, for me? I have finally begun working on the large, 2-story resin building that I bought from Miniature Building Authority at Siege of Augusta 2025. I got it at a great discount because it did not have a roof included with it. So, I have begun building the roof. The flat sides of the roof have been cut, as have the two triangular pieces of foam board. I will glue those to the underside of the two pieces of bass wood which will comprise the roof. Unfortunately, the plastic pattern sheeting that I had on hand, which I was going to glue to the roof to give it a terra cotta look, is insufficient. It won't cover the surface of the roof. Today's goal is to make the rounds of train and craft stores to find something that will work for the pattern of the roof. Hopefully, I will find something that will work that isn't too labor-intensive!

    Another look at the wooden ruin, which is probably my favorite piece of the batch

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 60 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 21

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 55

    The less exciting back side of the wooden ruin, which painted up extremely quickly

Wednesday, April 23, 2025

'Game Over!' - Colonial Marines for Aliens: Another Glorious Day in the Corps

    Figs for 'Aliens: Another Glorious Day in the Corps' which need painted & assembled
One of my friends from Indiana recommended the board game, "Aliens: Another Glorious Day in the Corps" to me last year. When I mentioned it to the Sunday evening gang, Keith chimed in that he already owned it. Besides loving the movie, one of the things that intrigued me about the game is it could accommodate up to six players. We have a definite shortage of games that can take 6+ players, so another one in the stable is a good thing. Keith agreed to bring it and we played it and enjoyed it. I liked the mechanic for assigning each of the Marines (or Ripley) as a main character, but if you didn't have the full six, the others were slightly less powerful "NPCs."
    The base board game that the plastic miniatures came in

As you can imagine, it is a cooperative game with the players attempting to complete a mission (such as rescuing Newt) while not being killed by the aliens. I thought it might be a good game for Jenny and I to play on evenings when we didn't have anything planned. The fact that you can play the scenarios included in the rules as a campaign makes it all the better! So, I bought the game, got it home, and discovered all the plastic figures you use for the characters and aliens need assembled. Ugh! I did some reading, and apparently the alien figures that come with the board game are super-fiddly! So, instead I decided to use the 3-D printed aliens I'd purchased from JS Wargamer Printing for the game, instead. I would have to get around to painting up Ripley, Newt, and the Colonial Marines, though. Because...well, you know! That's the way I roll...!

    Newt & 'Ripleyyyyy!' - I think the Newt figure is my favorite...love the saluting pose from the movie!

We actually played the game a second time on Sunday night, as well, and I still enjoyed it. So, a couple weeks ago, I decided it was finally time to paint those miniatures up (except for the aliens -- I have two batches of those already painted up). They assembled very easily, actually simpler than the various Stargrave boxes that I am now somewhat comfortable with. Many come with a peg and hole to help you determine the best position for an arm. Most come with the heads on already, too. I decided not to use the textured bases that came with them, though, as I wasn't crazy about the character name being printed so prominently in raised letters on the base. I had some 3-D printed Sci-Fi bases that I bought at Advance the Colors 2024 from Diabolical Terrain, so I super glued them onto those. So far, so good!

    Vasquez (with headband & heavy weapons), along with two marine buddies
After priming them with white Gesso, I began painting them. I looked online to confirm the colors, and decided to follow what I saw and do the marines' uniforms in a camo pattern, but leave the web belts and torso armor olive drab. After doing the flesh, I painted the uniforms a dark olive and dry brushed them with a lighter tone. I use Camo Brown, black, and tan for the irregularly-shaped splotches. The web belts and pouches I did in a light olive just so there would some variety in color. The weapons were done in Iron Wind Metals Steel with pewter highlights. 

    Gorman and one of his squad - the figs are okay, but the detail is a bit muddy, especially the faces
The boots were done in a dark gray and then highlighted, and after finishing them and the bases (more Iron Wind Steel with Pewter highlights), these figures were just about done. I did my usual brown wash on the flesh and black wash over the rest. They were now complete. Do I like them? Well, the detail is a bit muddy on the figures, in my opinion. It is sometimes hard to figure out what all the equipment festooned all over the marines actually is, even under my magnifying glass. The faces are kind of a blob, too. Still, the board game will look MUCH better with them painted up! Will I use them for other 28mm Sci-Fi miniatures games? Possibly, but not likely. Still, they'll be stored with my Sci-Fi figs, along with my two packs of painted aliens ready for the next time I play. I also picked up a white opaque "paint pen" that I will attempt to write the names of the Marines on the base edges with. May not come out well, but we'll see!

What else is on my painting desk? I have my two test figures for my 28mm Vietnam project base coated. I'm either going to do the U.S. uniforms in a dark olive with light O.D. drybrush. Or I am going to paint them a light olive and do a Dark Olive Drab wash over them (to settle into the folds and recesses). Once I have the two figures painted up, I will make the call which I like better. I am thinking the wash process will be a LOT faster, but we shall see which looks better. I have had inconsistent success with this method. Otherwise, I am almost done with the 3-D printed stuff I bought from Sword & Scabbard Games. So, you will likely see that post next.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 60 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 19

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 50

Tuesday, April 22, 2025

Sarissa MDF Trailer...Modified (& Some Scatter)Zombie RV: Unemployed? In Greenville..??

    MDF Trailer from Sarissa Precision modified with corrugated siding and large 3-D printed deck

It has been about 2 1/2 years since I finished a heavily-modified Sarissa Precision MDF trailer. Finally, the second one I had purchased at the same time is completed! I modified this one a bit, too -- but not nearly as much as the first -- which you can see here in this post. The first one was meant to represent a survivalist's repaired and reinforced trailer. Individual panels of metal had been "bolted" on, as well as metal bars over the windows. Instead, this new trailer was meant to look like one surfaced with corrugated siding material -- just aged and abandoned. 

    I prefer the plastic patterned material I used over the model's original scored or incised detail
The corrugated material I used for both models is textured plastic. This time, I ended up having to buy it online because the local craft store had stopped carrying it. I prefer corrugated plastic over the incised MDF it comes with because it looks more three dimensional. This time, I also took a big shortcut. Instead of cutting and gluing on individual pieces of the corrugated material, I did each of the four sides as one sheet. Before I constructed the trailer, I took the MDF sides of it and placed them over the plastic material,  tracing its outline, windows and all. I cut it out with a hobby knife and checked to make sure it was as exact a fit as possible. This would end up working out VERY well, and I finished this trailer in less than half the time it took to do the survivalist's one back in 2022. 

    Close up of the L-shaped plastic material I used to "cap" the four corners of the building
Once the corrugated sides were cut and ready, I glued all the MDF pieces of the trailer's model together with Aleene's Tacky Glue. The model goes together very easily, as do most Sarissa Precision kits. I then let it dry overnight. The next day, I epoxied the corrugated plastic onto the four outer sides. It looks better, but you could still see a noticeable gap where each face of the trailer ends and its neighbor on the next side begins. I wanted to cover this up. So, I cut small pieces of "L-shaped" styrene that you can buy from a model train shop to "cap" those seams. This gives it a much smoother appearance. It was tricky for the curved section, requiring about four pieces per edge, instead of one cap for the square ended half of the trailer.

    A look at the MDF roof which I left "as is," except for adding small MDF pieces to cover open slots
At this point, most of the construction was done. I let it dry overnight again. The next morning, I primed the whole structure. Knowing that I was going to paint the exterior siding a dun yellow color, I used a "Camo Sand" spray acrylic paint primer that I had purchased at Menards. Being a lighter color, it would required fewer coats to paint over than if I had primed it black like I usually do for terrain.

    A look at the light green interior & wooden floors - I chose to paint rather than paper both this time
I started the painting by "wet brushing" (think dry brush where you don't wipe off as much paint) my dun yellow color  over the ridged corrugated plastic material. Next, I did a straw yellow colored highlight as a dry brush. I painted the window trim and doors a medium green. It ended up needing two coats to really cover the doors, but not so much with the windows. Finally, I dirtied it up the exterior here and there with splotches and streaks of an Autumn Brown color. At this point, the exterior was done except for the black wash, which would come once the interior was also ready.

    Close up of the interior showing my "hillbilly decor" - posters made from Google Images
The interior I did in a very light green. It also took two coats to smoothly and evenly cover the walls. I did mess up here and there and I had to repaint sections of the medium green in a few places. By using a flat square brush, though, I was able to do a better and more controlled job than I would have with a round one. I need to remember to use the square brush more when I want a large area to be covered smoothly. The floor was next. I decided I would actually use the scored surface incised on the model and not cover it with scrap booking paper like I have for most other trailers. I painted on a dark brown base coat. This was followed by a Camo Brown wet brush. Finally, I did a light highlight of khaki. 

    The clear plastic skylights included in the kit are a nice touch, which I showed off with scatter leaves
With all the coloring done, by and large, it was time for the black wash. Here is where I screwed up the most, I feel. Rather than using a wide, flat, square brush, I used a round one, again. This gives the black wash a very irregular streaky appearance. You would think I would learn after having just noticed how much easier the interior was doing it with a square-tip brush! I ended up having to go back over it and re-apply a light green dry brush to tone down the streaks and darkness of the wash. It was simply too dirty looking!

On the outside, I remember to use a flat wide brush and it ended up looking MUCH better. I was amazed at how much quicker this trailer had gone than the first one. I still had the roof to do, though. I wet brushed the dun yellow that I had used on the trailer, and then used a khaki highlight because it seemed much darker.  Looking at it, I decided I didn't like the unused slots in the roof. There are six open narrow rectangular slots that MDF tabs from the trailer are supposed to fit into. However, the way I put together the trailer (did I make a mistake?), only two of them had corresponding tabs. So, I covered up the other four with spare MDF pieces that I had from other kits to look like hatches or mechanical stuff.

    I used brown splotches and a black wash to "dirty up" the trailer and make it look weathered
I painted both the spare pieces and the area around the two skylights Iron Wind Metals Steel. I highlighted them Pewter, to give it a more 3-D look as the detail was incised onto the MDF, not raised. The kit includes two clear acrylic pieces that I would epoxy onto the underside of the roof for the glass (or plexiglass) skylights. However, I would not affix those until after I had done any clear coating -- I didn't want them to "fog." At this point, I was mostly done with the trailer. 

Now it was time to add the other obvious modification I made to the Sarissa kit. I added a big, 3-D printed, wooden deck I bought from Bad Goblin Games to the long side of the trailer with the door. I wanted to wait until the entire exterior was finished before I glued the deck down, though. Otherwise, painting the exterior portions under the deck would have been a pain! Luckily, the Bad Gobin deck was just about the correct height for the Sarissa trailer. It probably should have been a tad shorter, but I wasn't going to try to saw off exactly the same amount from the eight posts holding up the deck. I primed the deck black, did a Camo Brown wet brush, and Khaki highlight. I also gave it a black wash. 

    Less than a week after being finished, the trailer was used in one of my games of Zombie RV
Now it was time for the posters! When I save an image online for a poster or sign, and then go to print it out for a model, I usually make it in three sizes -- the one I think is right, as well as one slightly bigger and another smaller. I also save my unused posters and signs. So, I dug this folder out and looked through it. I was able to find enough "hillbilly decorations" to put onto the open wall spaces of the interior. I also glued on a No Trespassing sign of sorts on the back of the trailer, too. I thought about putting gluing down some scatter on deck -- chairs, etc. However, I decided to leave them unattached and just sit them on the deck. I picked out four chairs from the one of the Mantic Games scatter boxes (Abandoned Office?) and painted them up. Those are the ones you see in the pictures, above.
    5 pieces of 3-D printed scatter from A Critical Hit and one MDF Outhouse I finished recently
All that was left was the flocking, which I did with my usual method. I painted the base (underneath the deck was the hardest) with a mix of brown paint and white glue. Then I poured in Woodland Scenics Fine Brown Ballast. Once it had dried, I added Blended Turf. Next I added irregularly splotches of Blended Green. For this building, I also added more tufts than I usually do to make it look weedy and overgrown. Finally, I used my tiny bag of leaves that I had bought at ATC 2025 and placed some on the clear plexiglass skylights and in the corners of the deck with white glue. It was done, once again, in about half the time the other Sarissa trailer had taken me. 

    More easy to get onto the tabletop scatter from A Critical Hit -- two 3-D printed picnic tables
I made my deadline, too, as I wanted to use this trailer in Sunday's game of Zombie RV: Unemployed? In Greenville..??. I now have an acceptable looking trailer park with six trailers and at least another half dozen buildings that don't look out of place alongside them. As I finished up the trailer, I was also hurrying up to finish some more modern scatter that have sat in my closet for a year or longer. 

    I bought these from A Critical Hit in 2024 and they've sat in my closet for a year...oops!
The two picnic tables and crates of tomatoes and salt were purchased at Cincycon 2024 from A Critical Hit. It is crazy that 3-D printed pieces that took so little time to get ready for the tabletop just languished in there for a year. For the picnic tables, I simply did a Camo Brown wet brush and Khaki dry brush. That was followed up with a black wash and they were ready (other than a clear matte spray). The crates took a couple more steps. I did the same thing to the wooden slats, but them painted the metal bands Iron Wind Steel. I picked out the bolts with Bronze and then did a black wash over the crate part, but not the produce. I left the salt alone. After clear coating it, I brushed on a clear gloss over the tomatoes.
 
    I *believe* this MDF outhouse is from Sarissa, but am unsure - it has sat unpainted for even longer!
So, if I'm embarrassed that the A Critical Hit pieces sat for so long, I should be mortified by this outhouse. It came with one of my kits -- I believe from Sarissa Precission. Not sure, though, as it has been so long. I assembled it long ago (before I even moved into my new house), and even primed it black. And there it sat, forgotten, but clearly visible on the shelf of my closet containing my unpainted or unassembled terrain and scatter. Literally, all I had to do was a Camo Brown wet brush, Khaki dry brush, and black wash, and it was finally for the tabletop!

    Look! Proof the Outhouse finally made it into a game, as 2 zombies feel an urgent need to "go..."!

What's next? Yesterday, I finished my Colonial Marines from Aliens: Another Glorious Day in the Corps. I photographed them tonight, and you will likely see a post on them tomorrow. I've begun working on the 3-D printed ruins and turn marker that I bought at DayCon 2025 from Sword & Scabbard Games. What about miniatures, you may ask? Well, I think the time has arrived. After finishing this blog post, I plan on sorting through my 28m Vietnam and getting started on my first squad of U.S. Army troopers! The Vietnam project is finally underway!!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 19

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 50

Monday, April 21, 2025

Unemployed..? In Greenville?? Zombie Road Trip Part 2

    Earle and Jimmy pause for a moment as zombies seem to be everywhere in the trailer park!
 

 Unemployed...? In Greenville? - Zombie Road Trip: Part 2

The convoy of survivors had nearly made it to the Indiana state line when they decided they would be better off stopping somewhere to scavenge for more supplies. Near Greenville, they spotted a quiet looking trailer park. No signs of zombies were anywhere, and no people could be seen moving about. This seemed to be their best chance to find some food, gas, medicine, or even weapons. The convoy sent eight ahead in two RVs to investigate and explore, while the rest remained with the other vehicles. The recon group split up, with four approaching from each of the long sides of the trailer park. Things were still quiet, so they exited their vehicles and began to sneak forward.

    A look at my 4'x3' trailer park board complete with half a dozen trailers and a water tower

For this game, I had four players, each controlling two survivors. I was using a 4'x3' board with a dozen buildings in two rows, separated by a dirt road going down the center of the trailer park. A water tower loomed over the center of the board on one edge. Instead of fixed spawning points, as is typical in a game of Zombie RV, I had 12 potential places (each building) for new creatures to spawn each turn. Dividing the trailer park into two halves roughly on line with the water tower, the players would roll a d6 for the which building would be the spawn point on each half of the board. Then they would roll for how many. That way, threats would be coming from both sides of the board, and the players could not "know" where new ones would appear. If a building had already been searched when rolled, the zombies would instead come from the treeline nearest the building. And yes, the zombies could spawn in a building a survivor was currently inside and searching (but not yet found anything). That never happened, though, but fairly quickly, the zombies seemed to be everywhere on the board!

    Players could place their vehicle starting point along any board edge, including along the tree lines

All 12 buildings could potentially have supplies, but the player's mission was to get eight supplies and then get back to their vehicles and escape. I also gave them a chance for each cache of supplies to also include a weapon or extra ammo, if they rolled that. Joel's characters (Earle and Jimmy) teamed up with Mike W's (Reef and C.J.). They began in the center of the side of the board opposite the water tower. Keith's characters (Junior and Roman), with their companions Mike S's Coop and Daisy, began in the shadow of the water tower. Each group of four split into teams of two and sought out a building to investigate.

    C.J. gets ready to check the door of a trailer as Reef covers him, looking out for zombies
Mike W's C.J. ran forward and onto the deck of the trailer with the metal bars over the windows. Just as C.J. reached for the door, he heard a familiar moaning sound from behind him. Three zombies had just spawned from the building behind him and began shuffling towards him. His companion, Reef -- a new guy the convoy had just picked up -- fired at the zombies, killing two. C.J. disappeared inside the trailer and ducked inside one of the rooms, closing the door behind him. He heard Reef continuing to fire, and then begin to curse loudly. "I'm jammed, C.J.! I'm out of here -- heading back to the RV!" Quietly, C.J. cursed the faithlessness of his new companion and peeked out the corner of one of the windows to keep an eye on the zombies. They seemed to be following Reef. That was good news, at least. They seemed to have forgotten he was there.

    Zombies shamble across the dirt road towards Junior on the porch and Coop, in the distance
Not far away, Jimmy and Earle were creeping quietly between a rusted home made from a shipping container and a trailer painted bright pink. They heard the gunfire and flattened themselves against the shipping container building. Slow shuffling footsteps sounded like they were just on the other side of the building, so they crouched in place, hoping not to be noticed. On the opposite side of the board Junior and Roman dashed up onto the wide deck of a large trailer that seemed to be in pretty good shape, other than dirt, trash, and leaves piled up around. Across the little lawn between it and the neighboring, heavily damaged trailer, Coop and Daisy were moving forward to investigate, too. "Check inside," Junior whispered to Roman, "I will cover you from out there." Roman pulled his hoodie up and pushed open the door of the trailer.

    Hearing Reef's gun shots and slow, dragging footsteps, Earle and Jimmy take a moment to hide
Much to my surprise, the player controlling Reef was serious -- his rifle-armed character who'd rolled a "1" (out of ammo) did flee back to the trailer and jump inside, gunning the engine. I let him move the trailer back and forth along the edge of the table, which was really all he did for the rest of the game. He did try to run one zombie down, but only knocked it off its feet. Poor C.J. cowered inside as the zombies circled the trailer where he was hiding. They were drawn by the gunfire of Earle, who would shoot at the group of zombies, then dash off out of their movement range. The tactics of Earle "the Rabbit" would be put to the test as zombies spawned from all around him in this game. As the zombies were distracted, Jimmy ducked inside the container building and began searching.

    Drawn by the sounds of shooting, zombies begin to shuffle towards the survivors
Meanwhile, zombies began to notice Junior standing on the corner of the deck keeping watch, and shuffled towards him. A Fast Zombie led the charge. Once a large group was within range, Junior let off two blasts of his shotgun, killing several and physically hurling others back. More zombies began to converge on Junior, and he continued blasting away until he ran out of ammo. One zombie clambered up onto the deck and clawed at him, but Junior smashed its head with the butt of his shotgun. Hearing his cursing, Roman dashed out onto the deck. "Found some supplies," he said, shoving things into his backpack, and you might want these!" He tossed a belt of shotgun shells to his friend, who snatched it and quickly began to reload as more zombies shuffled into view.

    Coop and Daisy pause after searching a trailer, only to be surprised by zombies arriving nearby
Seeing his distress, Coop began firing at the growing horde of zombies, killing two. Daisy dashed out of the fire-damaged trailer slinging her pack onto her back, "I'm good!" she called, "Let's move!" The two moved towards the water tower just as a trio of zombies emerged from the trees behind them. The trailer Daisy had just searched came up as the spawn point, which meant they arrived in the trees behind it, instead. As the two dashed off, pursued by zombies from both sides of the street, Earle sprinted across the dirt road. He had rolled an extra action, so he stopped at the corner of the building and blasted away with his rifle twice. The zombies redirected and began to converge on Earle. 

    Junior takes a position on the deck of a trailer and blasts away with his shotgun at groups of zombies
Meanwhile, Roman had darted back inside the trailer, planning on ducking out the back door to search Swingle's Schwarma Shack across the street, when the coast was clear. Junior quietly snuck off the porch and crossed the lawn, hoping not to be noticed. Earle's friend Jimmy also ran across the road, firing his pistol. He followed Junior behind the damaged trailer. Zombies followed them both, streaming around both sides of the building. "Damn!" both cursed simultaneously. With nowhere to run, each turned to face the oncoming zombies. Junior's shotgun barked twice, while not far away, Earle's rifle fire cracked out. Zombies fell, but soon Junior and Earle were in hand-to-hand combat with zombies hungering for their flesh. They heard the sound of Coop's rifle and Daisy's pistol, though, as the two fired on the zombie horde. Junior hoped that the gambit would draw the zombies off.

    Coop & Daisy continue their methodical search, cleverly always just out of reach of the zombies
The zombie attacking Junior swung wildly with its claws, but missed. The burly survivor then bashed in the creatures forehead with the butt of its shotgun. As he saw more closing in, he cursed again, and ran for the RV parked nearby. Jimmy quickly followed him into the vehicle, shutting the door behind him. This left Earle alone and in a bit of a lurch. A stream of zombies closed in on him, led by a Fast Zombie clothed in nothing but bright red underwear. Her claws tore through Earle's leather jacket, but the survivor shrugged off the pain. Another zombie closed with him. Earle heard the door of the RV opening and closing, and began edging backwards that way. He battled fiercely, and shoved himself free for a moment of the zombies' flailing arms. When he did, he heard shots ring out and the snap of bullets whistling past his ears on either side. Both zombies dropped as his friends covered him from the windows of the RV. Seeing an opening, Earle dashed for the vehicle himself, ducking inside and shouting, "Go, go, go...!"
        Things are getting dangerous -- Junior attacked by a zombie while Earle faces down another

Meanwhile, with all the commotion, Roman had been able to sneak across the street, using the burnt out hulk of a vehicle as cover. After what seemed like forever waiting for the zombies to shamble a safe distance away, he sprinted for Swingle's and dove across the counter top into the small, stone building. While waiting, Roman had been shaking his head, watching as Reef drove the other RV up and down the lane on the other side of the trees, alternately revving the engine then skidding to a stop. "What the freak is that guy doing...?" he mumbled. When the new guy returned to the corner intersection and slid to a stop, Ramon waved at him frantically at him. Once he caught his eye, he mouthed the words, "WAIT...FOR...ME!" He got a thumbs up and a grin. Ramon shook his head, again. "Crazy mutha..."

    Things are looking bleak for Earle -- in contact with 2 zombies and nearly surrounded
Coop and Daisy were on the run, again. They had eased the pressure off their friends, but were attracting the attention of a lot of zombies. Daisy would quickly enter a trailer to search it, while Coop tried to hold off the zombies with his rifle. Once Daisy had found something worth scavenging, she would exit the trailer, and add her pistol to the firing to slow down the zombies. Once they stemmed the surge a little, they would dash for the next building in the trailer park. As they were outside the last one, they heard honking as their RV sped around the corner. Earle and Junior's heads were hanging out the windows shouting at them to get in. Needing no further encouragement, the two survivors darted for the van and jumped inside. On the other side of the trailer park, C.J. was doing the same. Roman held the door open for him as he sprinted inside. C.J. shouted, "I'm in, now let's get out of here! Reef, you are a crazy sonofabitch...!"

    Zombies shuffle back and forth underneath the legs of the water tower drawn by gun shots
There were some close escapes, but all eight survivors exited the board inside one of the survivors' RVs. They scavenged nine caches of supplies and rolled well enough to find a couple more weapons or extra ammo. This would keep the convoy moving well into Indiana, and keep their bellies full. Earle certainly had the closest calls. He was hit by zombies twice, once rolling the necessary "6" to pass his Grit Check. The other time, the zombie rolled only a "Flesh Wound." Junior also had very good fortune, too, never seeming to miss when a zombie closed the distance and was within striking range. Mike S's Coop and Daisy were seriously good "team players." Whenever one of their group was about to be overwhelmed, they fired like crazy to draw off the zombie hordes. 

    Coop and Daisy on the run from zombies, again -- they played cat and mouse with them all game
Reef's "peace out" as soon as he ran out of an ammo was a disappointment. The player contended that he couldn't do anything since he was out of ammo. I told him that there are survivors in every game of Zombie RV that we play who are armed with only a melee weapon. He could run. He could search. There was plenty he could do besides leave his companions to do all the scavenging for supplies. Driving up and down the lane beyond the line of trees in the RV wasn't going to accomplish much. In the end, he did provide pickup service Roman and C.J., who had been cut off from the rest of the group. So, the "new guy" wasn't completely useless.

    Earle will relive this moment in nightmares as more and more zombies close in on him...!

I was happy with how the trailer park looked. The water tower is a great, iconic rural America terrain piece, too. The system of moving spawn points worked really well, I thought. I like it better than the one I've been using. It raises the danger level and limits the somewhat cheesy "rabbit" tactic of having a fast player continuously run back and forth to distract the zombies. Instead, the players stepped up for each other, firing to support group members who were in trouble. Except in scenarios where a single spawn point makes sense, I may keep this mechanic of moving spawn points for most of my scenarios. Its hard to use the word "realistic" in a zombie apocalypse game, but it certainly makes more sense.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Wednesday, April 16, 2025

Vikings Raid Angland Again at DayCon 2025

    Here I am at DayCon 2025, running my 'Viking Raid on Anglo-Saxon Town' game for a full table
I feel very lucky that the games that I run at our local conventions always seem to fill up. As a GM, I've been in that awful position of preparing for a game, packing everything up, hauling it to the convention, setting it up again there, and then sitting around and having no players. That's a frustrating feeling, but I feel so fortunate I haven't had to deal with that in awhile. Whether through word of mouth, or my cool-looking terrain and figs, or just luck of the draw, my games tend to fill up. And so it was at DayCon 2025 with my running of my Viking Raid on Anglo-Saxon Town. 

    My scratch-built Saxon church is the ultimate goal of the Viking players -- where most treasure is
My friends Terry H and John L both signed up, along with four other players I had not met (or don't remember meeting) previously. The rules I am using, Ganesha Games' Sellswords & Spellslingers, are quick to teach before the game and easy for players to learn. I like the idea of a cooperative game at a convention, too, but I also enjoy tossing in a little competitive rivalry, too. The player whose Vikings earned the most loot would be the winner. In this case, Bjorn Ironside just edged out John L's Ulf for most silver pieces looted. I believe the score was 33-31, though I did not write it down. The players all said they had fun and thanked me for running the game. 

    Ragnar Lothbrok is surrounded by a horde of Saxon fyrd and a mounted hearthguard
Unlike the last time I ran this at Cincycon, none of the Vikings made it to the church. They all got sidetracked early on by Saxon reinforcements popping up near them. It takes a concerted push by players to make it to the church courtyard, batter down the shieldwall of Saxon hearthguard, and get into the church. Of course, looting the bodies of the Saxon defenders is a valid strategy itself. Every game, it seems there is one of the six Viking raider leaders whose band never ventures far from its deployment area. A combination of random arrivals tends to hem them in early. John L's Ulf the Wise was one of those player in this game. He had mounted Saxon hearthguard gallop down upon his raiders (on the "Wandering Monster" card) more than once. John's three characters stayed close together, though, and helped each other. They also did the 1-2 punch of "You kill him, I will loot his body" that allowed him to grab silver pieces steadily all game long.

    Saxon bowmen engage in a long-range archery duel with Terry's unfortunate Viking archer
Terry and Shauna's Floki and Lagertha, respectively, seemed to have the worst luck. Shauna's rolls were so bad she handed my dice back to me and pulled out her own. Those proceeded to roll even worse! In fact, I would say in the half dozen times I've run this scenario, I think she's had the most misfortune I've witnessed! Like John, her trio of raiders did not make it far off their baseline. A steady progression of Saxons arrived from the trees to the left, often in the form of hordes (2-6 foes that activate and fight the raiders together). Her leader, Floki, was involved in a duel with a mounted Saxon hearthguard for half the battle, it seemed. Shauna would do everything she could to give Floki the best odds to wound or slay the rider, and she would flub the die roll!

    Well-disciplined Saxon hearthguard kept in their shieldwall in front of the church by their captain
Terry's Lagertha was the only group to lose a raider, his bad-luck archer. Lagertha and his swordsman Fafnir advanced quickly through a gap between houses, leaving their archer companion to shoot at some distant foes. What should arrive eventually, but a horde of Saxon archers to oppose him? The Viking lasted for a few turns, dodging arrows and picking off Saxon bowmen. However, eventually, with no shield and no armor, he suffered one arrow would too many. Like Boromir in the Lord of the Rings, he fell, riddled with arrows. 

    The players laughed and celebrated their rivals' successes, and commiserated on their bad dice rolls
At Cincycon, I accidentally left all of my Saxon archers behind. So, in the first game, I used substitute figures for the six who begin the game on the board. After that, I made all of the arriving defenders be hand-to-hand fighters. In the second Cincycon game, I even left out the archers entirely. I definitely think the Saxon defenders are more potent when they have archers -- especially if they show up via an Event Card as a horde. That's what happened in this game, and it is more of a challenge for the players. They have to spend actions on movement to close with and kill the archers. Otherwise, if they ignore them, they will get sniped and begin to lose wounds steadily. Still, at DayCon, only one Viking died. In one of the games at Cincycon, I think the Vikings lost 2-3 raiders. So, this outing wasn't the most deadly.

    Rollo (Ragnar's brother) bursts into a Saxon home and confronts an elderly Saxon couple
Sellswords is an excellent rules set for a cooperative game. I really like how the player's activation failures lead to Event Cards being drawn, which enables the foes to attack (or new ones appear on table). In fact, this usually leads to a flow, or the feeling that there is a storyline directing the defender's actions. There will be times when the players succeed on their activation rolls, and the defenders seem to be back on their heels, reeling under the Viking's blows. Then, someone will roll three failures, and they seem to be rejuvenated, and reinforcements arrive and press home the counter-attack. For people interested in a cooperative or solo game, I would encourage them to take a look at these rules. They're available both on Ganesha's website and on Wargame Vault.

    Lagertha and her swords Fafnir fight off the attack of a defending Saxon archer
The Viking Raid will appear several more times in the coming months. Jenny will run it at Buckeye Game Fest (Thursday evening and Friday morning). I will run it at Drums at the Rapids on the Friday evening and Saturday morning sessions. And finally, it will be at Origins nearly all convention long, Thursday through Saturday. So, if you've wanted to try it out, make plans to show up to one of these excellent conventions and try your luck at raiding an Anglo-Saxon town!

    The deadliest defenders on the board are the mounted Saxon hearthguard who charge into contact

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39