Showing posts sorted by relevance for query gaming mat. Sort by date Show all posts
Showing posts sorted by relevance for query gaming mat. Sort by date Show all posts

Tuesday, January 27, 2015

Backing into a new major terrain project...?

    Can you see the two different color mats? I could...and it annoyed me...!
One thing I haven't been overly happy with about my terrain setup for conventions is my ground cloth. I've had a 6'x4' Hotz gaming mat for about a year. I have another semi-flocked mat I picked up a couple years back. I also bought an odd size flocked paper mat on clearance from Hobby Lobby last summer. The problem is the three look nothing like each other. So, when I run my 12' of table for my "Ohio Frontier Aflame" scenario, it looks kind of hodge-podge. I know, I know, I am being picky. When convention goers come up to you at a con and praise your layout, it can be all that bad. So, for the past year or so I've been content.

With the playtest of the Beaver Wars going on, I foresee a need for more than one 3'x3' gaming area to slap down quickly. My first thought was to just simply buy some felt and cut it to that size. Idly, I wondered how easy or difficult it would be to flock the felt. I'd love to start with an earth red color and then put Woodland Scenics flocking on top of it (like my figure bases. I start reading various forums and blogs until I hit upon a suggestion on The Miniatures Page. One gamer recommended flocking the mat first and then sealing it down by spraying a 50/50 mix of Acrylic Matte Medium and water. I thought, "Hmmm..." What's more, my Song of Drums and Tomahawks games use a 3' deep board. The Ohio Frontier Aflame scenario divides the table into 3'x3' sections. With matching flocked felt sections, I wouldn't need to use rivers or rows of trees or stuff to divide one scenario from the other. Players would be able to clearly see where one mat left off and the other started.

I should have known I would be hooked when I stopped by JoAnn Fabrics and found a perfect medium brown felt with just the slightest reddish tint to it. It was 72" wide (actually, it turned out to be quite a bit wider), so I would need only about 3 yards of it. With my internet coupon, I walked out down only $10. I cut out one 3'x3' area and then looked around for a way to flock it without having to go out to the freezing cold garage. With a couple old table cloths, some unused MDF board, and my 6' wide coffee table, I created an indoor space to try out my experiment. The article recommend using a sifter of some sort for the flocking so you can control how thick you want to put it down. My problem is the only sifter I owned had too wide of holes, so the flocking poured through there quicker than I'd hoped. I wanted to be more gradual and sprinkle it here and there more like an airbrush does on a canvas. Still, from above, the irregular, mottled nature of the green on brown looks good and realistic.

    The first test 3'x3' ground cloth spread out on some chairs after it dried. It looks less like desert terrain in person, and much more like Woodland terrain it will hopefully do a good job of representing!
I mixed up a batch of Acrylic Matte Medium I had left over into an old spray bottle I had. My spray bottle was on its last leg, so squirting the matte medium on there was a bit of a pain. I did it in about 18" square patches, as the article recommended. Honestly, I think you could do the whole thing all at one go if you have a big enough area. It was looking good, but it did not feel like the flocking was sticking all that well. I let it dry overnight, and was much more pleased with how it was sticking. I also picked up a brand new spray bottle on the way home from work to spray the second coat. MUCH better and smoother. Oh, and I also picked up another jar of the matte medium. This set me back another $20. Another container of Woodland Scenics blended turn set me back another $10. I was up to $40, but this should produce six 3'x3' gaming mats. Hopefully, my big jar of matte medium will last through all six, along with the fresh jar of flocking. We shall see.

I'm pretty happy with how it looks, and I'm sure I'll be happier once my terrain is set down atop it. Not only will I be able to plop them down easily for Song of Drums and Tomahawks games, they will look even better all lined up together for my Ohio Frontier Aflame game.

So, looks like I have another five mats to flock and spray seal...


Saturday, December 23, 2023

Year in Review: Three Threads for 2023

    One theme that remained constant in 2023 was work on my post-apocalyptic terrain

Three main projects dominated my painting and terrain building for this past year, 2023. One thread remained constant, though at times it faded almost completely into the background. The other two surged for awhile into the spotlight, in essence battling for my attention. The one that remained constant was my post-apocalyptic campaign. The other two that saw periods of intense focus were Ancient/DarkAge/Medieval Saga and Science-Fiction gaming.

Post-apocalyptic

The constant thread was my post-apocalyptic campaign. I entered the year with nearly all of my survivor gangs painted up, adding only one to the ranks in 2023. This occurred only as it became obvious that I might need to play occasionally to balance out the numbers in games. So, I reached into my Battle Valor Games purchases and created one more gang -- the Green Dragons. They first hit the table in February. They were an Asian-American gang, and saw action in the second scenario we played in the campaign, "I Smell a Rat." 

    

    I made some modifications to Monster Fight Club's chain fences (like the thin strand of barbed wire)
Most of my efforts on this project were in terrain building. From barbed wire compounds to burnt-out vehicles, I cranked out the tabletop scenery. Those were probably my two favorite additions to the scenery. The barbed wire compound was a store-bought purchase from Monster Fight Club scenery, using two of their "Chain Link Fences" boxes. Of course, being me, I couldn't just use them straight out of the box. I modified them fairly heavily and these are one of the best additions to my terrain collection this year, in my opinion. We have used it in two scenarios so far, "Searching an Abandoned Army Base" and the most recently, "Where the Dark Things Gather."

    I was really pleased with these die cast vehicles that had been set aflame turned out
I was also very happy with my addition of damaged and burnt out vehicles for the desolate urban areas in my post-apocalyptic world. I had done some research on how to get the effect of a burnt out vehicle and was shocked that the consensus was to actually set on fire die cast models. First, I used pliers and wire cutters to remove the wheels and much or all of the plastic. Then, on a warm April evening, I swabbed them down with rubbing alcohol and lit them on fire. Thankfully, no neighbors were outside to see what the amateur pyromaniac was doing. I was fairly happy with how they turned out. The ash-like char seemed to never be sealed in by numerous clear coats, though. So, I still have to handle them carefully. I would end up doing two more batches of damaged/burnt vehicles, but who knows? Maybe one day I'll make some more!

    My favorite Jarls Workshop building was the six-story corner ruin (with some of my own bits added)
I also constructed a number of new buildings for the an urban, post-apocalyptic battlefield. My favorites were the ones I bought from Jarls Workshop (Rusty Parker) at the previous year's Advance the Colors 2022. They turned out great, and I would end up buying more from him in October at the 2023 convention. My favorite was the six-story corner remnant that I jazzed up with wooden beams and bricks. I bought more of these this year, but have yet to assemble them and get them ready for the tabletop. They will probably be the first terrain that I create in 2024, though! Rusty's 3-D printed buildings paint up very quickly and I highly recommend them. 

    We got in four games over the course of 2023 of my post-apocalytpic campaign
Finally, we got in four post-apocalyptic games over the course of the year. That was way under what I was hoping, but it did remain constant throughout the year. I am happy with how the Wiley Games Core Rules are working out for these skirmishes. Each player selects four characters for that scenario from the 7-8 that I had created for their survivor gang. Sometimes, characters who are wounded have to miss the following scenario or die of their wounds (only one character so far...sigh, mine!). The players have gotten the hang of using Renown Points to purchase new Traits and upgrade their force. I am having fun with running the scenarios, and will probably step back from playing in them with the Green Dragons unless we have a very small turnout. Look for more games in the coming months -- especially during January and February when our usual Sunday evening host will be out of town.


Science-Fiction Gaming

As the year closes, Sci-Fi gaming is the one I am focused on, now. It was also how I began 2023. I'd picked up Space Station Zero from Snarling Badger Studios, intrigued by the possibility of co-op skirmish as crews explore a derelict space station on the edge of the galaxy. I went all in for a few months, creating a playing surface of metallic looking tiles. I also made various bits of Sci-Fi scatter terrain that would work great for either the interior of a space station or on a planet's surface. Some were store-bought from Mantic Games, Acheson Creations, while still others were scratch-built from wooden pieces at craft stores. Jazzed up with metallic paints and various metal scatter consoles from RRB Minis & More, they set the stage for a new period of gaming in a new year.

    Our one and only game of Space Station Zero (so far, to be fair) using my game mat tiles & terrain
Except it never really went very far. Jenny and I played one scenario of Space Station Zero. We had fun, but after playing, I felt that its scope and scale wouldn't fit in as well for our Sunday evening gaming sessions. Even switching from co-op to competitive play mode in the rules, I felt that we'd struggle with so many players to have a game session for what was originally designed as a solo miniatures gaming adventure. Jenny and I swore we'd play the next scenario some winter evening when we had nothing else to do, but never got around to it. I'd painted my crew -- Dave and the rest from the spaceship Jupiter in 2001: A Space Odyssey -- but it looked like the Jupiter was grounded back here on Earth.

    JS Wargamer Printing 'Machine Wars - Exterminators' very cool 3D printed Terminators

In August, Sci-Fi gaming showed another flicker of life. Keith ran a Star Wars scenario using Wiley Games Galactic Heroes rules. He had a lot of the Wizards of the Coast pre-painted Star Wars figures. I was intrigued. We knew the rules. Both Keith and Mike S had tons of figs, but school had just started up again and I was hitting my busy point in the year. Sci-Fi gaming seemed to be an empty void once again until just last month. I decided to paint up one of my purchases from CincyCon 2023, JS Wargamer Printing's 3-D printed Terminators. This, and the purchase of rules books from the "Rampant" series at Advance the Colors 2023, convinced me to give Xenos Rampant a try.

    I was really pleased at how these various robots and droids came out with their metallic paints
This is a bigger size game than either Space Station Zero or Galactic Heroes. Each player will likely control 4-6 squads of figures, making it just a bit under Saga sized force, in my planned scale. Since then, I have been busy cranking out sets of Sci-Fi miniatures. After the Terminators (for a Machines force, of course), came a couple batches of droids or robots. I continued on with some 3-D printed space marines bought from Wiley Games. I called them the Bronze Legion, and bought and painted up a second squad's worth of the figures. And, for those who follow my blog regularly, you know that has continued apace with some Blue-skinned aliens and a squad of Star Wars B1 Battle Droids.

Aliens from the Strargrave Mercenaries box and actually painted to match one of my survivor gangs.
I'm anticipating my first game of Xenos Rampant in January. If not, at least by February. It's kind of cool that I started and began 2023 with Sci-Fi. I'm a big fan of the various Star Wars streaming series, so it is almost unusual that it hadn't found its way to the tabletop for me.

    It seems I never choose a simple army to paint, and that was definitely the case for 2023's Thracians!
 

Saga Ancients/Dark Ages/Medieval Skirmish

The third thread of my year of gaming was playing Saga, the skirmish miniatures game from Studio Tomahawk. In fact, it took over the majority of my painting and gaming from about late summer through Advance the Colors 2023. Two main reasons for this was that I had undertaken painting a new army, the Thracians. Also, I was painting up prizes and prepping for my two tournaments I was going to run at ATC 2023. I had queried local and regional Saga groups and they gave a thumbs up to adding a Friday Age of Ancients tournament to my 3rd annual Saturday Age of Melee one. Ancients includes the six armies each from Age of Hannibal and Age of Alexander. 

    At least the Thracians had only one unit of mounted -- unlike an entire army with the Mongols!
In fact, the Thracians I was painting up were from the Alexander book, and had caught my eye for their interesting "Loot" mechanic. They were also an army almost no one was talking about, and I enjoy painting the fringe armies. Greeks and Macedonians were sure to be popular choices from that book, but I wanted to do something a bit different. Naturally, if they're an army that I am picking they MUST have complex patterns or something to make them a challenge to paint, right? Of course! Greek pottery gives us a wealth of primary source material on the geometric (and assumed) colorful cloaks that the Thracian warriors wore. I borrowed my friend Mike's Osprey book on the army and sketched out about a dozen simplified versions of the patterns to use on my own miniature Thracians. With 28mm minis, we want to give the effect of something -- not necessarily a 1:1 recreation of it. Too much often ends up being, not surprisingly, too much.

    One of my three victories with the Picts at CincyCon 2023 - this one against a Norman foe
As December comes to its end, I am not strictly done with the Thracians. I have about one batch of javelin-armed warriors to paint up. I also have yet to do the custom fatigue markers I will create for this army. I borrowed some spare heads from friends who have plastic kits (where they provide options for players to use). I will mount these heads on the markers because the Thracians were known as a head-hunting tribe. Luckily, I already had suitable markers created for the loot tokens from a past gaming project.

View of the action at ATC 2023 weekend, which saw more than 30 participants from near & far
Our monthly Saga Sundays at the Guardtower East continued, but attendance seemed to die down a bit, this year. We were down from 12-16 attendees to the 6-10 range, most months. Unfortunately, the trips to Beavercreek and the Dragons Guildhall also decreased, on my part. I probably made it only about 4-5 times this year instead of being a regular. Honestly, the reason for this was likely the increase in the number of tournaments we had in the area. The year started off with a Saga tournament run in Ft. Wayne, IN, in February. The tournies continued in March with Cincycon 2023 -- where my Picts were victorious overall. I did not make it to Adrian John's next tournament at DayCon, but did actually participate in a small one at Historicon in July. In September, I also drove north to Port Clinton, OH, for Rusty and Jim's Hold the Line convention. That was followed by the success at Advance the Colors, with 14 players in my Ancients Saga tournament and 24 on Saturday. So, lots of tournaments probably meant fewer people at our monthly game days, I imagine.

    One of the six warlord stands I painted up and gave away as Saga prizes in 2023
One thing that my friend Mike has cautioned about is getting to the "burn out" stage with these rules, like we eventually did with DBA (De Bellis Antiquitatis). This is my fifth year of playing Saga. We played DBA for a couple decades, so it is nowhere near the same longevity. However, I do see a similar vibe with a tournament at every convention beginning to happen with me and Saga. I have also noticed my enthusiasm for hosting new episodes of my Saga Ohio Podcast waned over the course of the year, too. Mostly, this is because school is always so busy -- "180 days of triage", I call the school year. Possible burn out IS something to keep an eye out for when scheduling my gaming and painting, though.

Obviously, this isn't every bit of gaming that I did in 2023. It is a good sampling to reflect upon, though, and I hope readers enjoyed it. As we head towards 2024, my production seems to be picking up speed. What will 2024 bring? Hopefully, more faithful readers of my Lead Legionaries blog like yourselves! Happy New Year!! 😃

Sunday, October 13, 2024

Purchases from Advance the Colors 2024

    My acquisitions from ATC 2024 all laid out on my purchased "Frostgrave" snow neoprene mat
Advance the Colors is my local HMGS chapter's flagship convention. As such, it is the "biggie" for me as far as time and effort I put into helping organize and run it. This year, I was the vendor coordinator, flea market coordinator, and all-around assistant for Convention Director Randy Miller. At any convention I attend, I like to support the vendors and make (probably) more purchases than I truly need. However, without dealers at a convention, something is missing, I feel. You need gamers, GMs, and vendors -- the three legs of the stool -- for a truly fulfilling, good con. My opinion, of course!

So, it is no surprise that I spent a lot of money at ATC this year (um...again). I thought I'd do a blog post running down what I acquired at the show. I say acquired rather than purchased because I actually won a couple things in the raffle - woo-hoo! I can pretty much guarantee this will be the last major purchase(s) of the year for me. In fact, it may be my last convention of the year. There's an outside chance I will go up to Fort Meigs in Perrysburg, OH, for World at War, Nov. 1-2. Considering I leave for Morocco less than weeks later, there is a possibility it won't happen, though. We shall see.

    I picked up both of these boxes -- not for Stargrave -- but for my Sci-Fi skirmishes from Shieldwall

Let's talk about the simplest purchase, first. I need some Star Wars style "rebels" for my Sci-Fi skirmishes. I have painted up quite a few things I can use for mercenaries, corporate security, imperial stormtroopers (see next post), criminal syndicates, and even some Mon Calamari ("It's a trap!"). However, I really don't have anything that screams rebellion type figures if I am doing a skirmish in the Star Wars universe (which I want to do). I knew my friend Jeff Gatlin of Shieldwall Gaming carries the Stargrave plastic kits, so I searched online through the various sets on his website. Sure enough, one of the "Crew" sets seemed to fit the bill. Since he's such a great guy, and I wouldn't be purchasing any Saga stuff from him this show, I bought both the "Crew" and "Crew II" boxes. And yes, for some reason, I can actually handle assembling these plastic figures. Normally, I hate putting together multipart figures and avoid them like the plague. However, since I already have successfully done so with the Troopers and one of the Mercenaries boxes I bought from him, I figured (ha, ha) I could handle these.

    A section of my 6'x4' snow and ice or 'Frostgrave' mat I purchased from Griffons Lair
Speaking of Stargrave, which I do not play, I did pick up a 6'x4' neoprene mat for the original game in that series, Frostgrave. I wanted it because it is one of the few types of terrain that I don't have a big mat for. I have jungle, desert, plains, rocky, etc., but no ice. It just so happened that a new vendor to ATC, Griffons Lair from Erie, PA, had a nice selection of mats. I noticed the snow and ice one right away after they finished setting up on Friday. I waited till Saturday to buy it -- probably not wise, in general -- but luckily no one else had picked it up, yet! I know that I won't use it all that often, but it was something I had been looking for to have waiting when I did need one. Remember - I always try to support the vendors at the conventions I attend! 

    My raffle win from ATC -- I know nothing of the game, but thought a couple minis looked cool
Speaking of Griffons Lair, they were the vendor who donated the raffle item that I won this weekend. They are from a game (or line of miniatures?) called ABC Warriors. The tag line on the Warlord Games website says, "Supreme military robots, created for a conflict that ended centuries ago, the ABC Warriors are built to endure warfare in all its deadly forms – atomic, bacterial and chemical.." My friend Mike S pointed them out to me as we were cruising the three tables stocked with raffle donations. I am generally not a fan of "big stompy robots", but who knows? Maybe I could find a use for one or more of these very interesting looking miniatures! Anyway, if you look at the price tags on each box in the picture above, you see how incredibly generous Griffons Lair (and all the other vendors who donated items at ATC), truly were! Thanks, Steven and James -- it was nice to have you at our convention and hope to see you back again next year!!

    More purchases for my Sci-Fi games from RRB Minis & More -- lots of robots/droids!!
Another of my "acquisitions" ended up costing me no cash, as well. I had picked out a few things from my friend Rich Brown of RRB Minis and More's website before the convention and asked him to bring them down. I have a few of his Sci-Fi scatter items painted up and part of my collection. I picked out a few more -- 3-D printed Large and Very Large Habitat pods, as well as a large Arcane Energy Collector. What I really wanted from him were some robot or droid like figures from the venerable Reviresco line of metal miniatures. Particularly, I wanted ones with tracks like the Robot Power Gun I painted up almost a year ago. I picked up a half dozen of these figures. There is a very good chance I will cannibalize one or more of them for their tracks. I plan to paint up/model a variety of droids and robots soon for my Sci-Fi skirmishes, and these are a big part of my plan. Oh, and I say "acquired" rather than purchased because I traded some painted Splintered Light Miniatures for them (see below).

    My purchases from Diabolical Terrain include three large, 3-D printed Sci-Fi buildings
Speaking of my Sci-Fi games, I have picked up quite a bit of scatter for those games from my friend Ron Weaver of Diabolical Terrain. Ron and I regularly give each other grief, but he does some of the cleanest 3-D printing around. You have to struggle and look closely to find any print lines. Normally, they disappear immediately once you prime the model. I appreciate him taking the extra time to print a high quality product. This time, though, I was picking up buildings. I got three relatively large Sci-Fi buildings that wouldn't look out of place on Tatooine for what I feel was a very good price. They will be painted up relatively soon, and will likely be ditching other buildings that were in line ahead of them! In addition, he had some cool Sci-Fi trucks that would look good at a spaceport or something, so I grabbed one of those, too. My final purchase from him was some textured round bases for Sci-Fi figs. Just in case I want to mix things up and use something besides my "asphalt" look, these will come in handy.

    Not exciting looking now (bag of MDF) but these are really cool pieces of terrain from Dad's Armies
Another vendor who made the trip to Springfield, OH, from Pennsylvania was Dad's Armies. Sorry for the lack of a link, but reach out to me in person for an email of one of the owners. I believe they are still working on getting a webstore up and running. Anyway, John and his wife Patty Elbro purchased the Impudent Mortals line back in 2021, I believe. They carry a variety of items besides that line, but I was excited to pick up some of their MDF Sci-Fi terrain. Much of it has of a gritty, industrial look -- perfect for the Star Wars universe. My friend Mike S went to town and bought quite a bit of it. I limited myself to a really cool saucer-shaped building, a Rylos Arctec TL-42 space fighter, a "hopper" flying vehicle, and a leaf punch from Green Stuff World.

    My friend Derek J kindly gave me a couple retirement gifts - modern scatter for my games
The last "acquisition" was a gift from my friend Derek J from Indiana. He and I have a running joke that he's going to steal my scatter terrain off of my tables (especially my tree stumps). In honor of my retirement, Derek (one of the nicest guys you will ever meet at a game convention) bought me a handful of various modern scatter. One box was a Scenics Accents Street Accessories in HO scale. The other looked 3-D printed and includes three soda machines, ice cream cart, dumpsters, trash cans, fire hydrants, and street lights. These are all painted or printed in color and will need only a small base and a dark wash to be ready for the tabletop. Thanks, Derek!

All of these purchases were actually more than paid for, though, by a couple sales of painted miniatures that I made (or delivered) at ATC. I mentioned the Splintered Light Miniatures that I traded to Rich of RRB Minis, above. In addition, a week or so before the convention, I asked him if he'd be interested in my collection of Mice, Squirrels, Raccoons, and Foxes that I had painted up long ago. They were based on large hexagons for a fantasy miniatures rules system that I never got around to writing. I knew Rich played and enjoyed Mice-at-Arms from Grey Area Games (same author as Zombie RV). I figured he might want these to use for that game. Unfortunately, those big hexagon bases of Splintered Light Miniatures have sat on my shelf, unused, for a decade or so. They have all kinds of cool custom banners and are painted to a high quality, I feel. He bought the whole set from me for a very fair price, I felt. In addition, at the show, I let him pick through my individually based Splintered Light animals, and he grabbed enough to offset the RRB purchases I was making from him. Finally, a newer Saga player borrowed my Republican Roman army to use in the Friday tournament at ATC. She had fun with them and I asked her if she wanted to make an offer for them. We agreed on a price. So, like at Historicon, all of my purchases AND my hotel and food expenses were funded by my own sales. Score one for being a (relatively) responsible retiree...ha, ha!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226 (sigh...well, I WAS in the green for awhile!)
  • Miniatures painted in 2024: 183 

Wednesday, December 25, 2024

My Hurried Week of Dark Age Town Additions

    Much to my amazement, I got all of this prepped and ready for the tabletop in one week!
Knowing that I was going to be running my playtest of my Viking Town Raid using Sellswords & Spellslingers this past Sunday, I spent the week leading up to it hurriedly getting some more stuff ready. I wasn't 100% sure I actually needed any of it, but figured it would be nice to have them. I readied two Dark Age buildings for the table, painted up nine more armed peasants, added four highland cattle, two oxen, and a burning fire pit with flickering LED light. 

    This Dark Age hut by Tim Peaslee needed only a minor fix to become part of my Anglo-Saxon town
Amazingly, I ended up getting all of it finished, which honestly surprised me. When I first set up the raid's terrain on my hexagonal gaming mat, I felt it could use a few more buildings. I glanced through my unpainted terrain list that I keep in the Notes section of my phone and saw a couple items I likely could get finished in time. One was a gift from master terrain maker and friend Tim Peaslee. A year or so ago, he had handed me a Dark Age/Medieval looking home that he'd created out of insulation foam and wood. He does the thatch, I believe, by running a wire brush through the insulation foam to give the pattern. Tim then paints the thatch and you would never know it was originally pink foam -- except the one he'd given me you could barely see glimmerings of the pink beneath the thatch color. Being anal, I wanted to get rid of that before I used the building, of course! So, I watered down Walnut brown acrylic paint by about a third and brushed it on thickly. It soaked through, covering any pink. A tan dry brush brought the thatch highlights back, and voila -- one more building was ready for the tabletop!

    My "Made in China" rustic stable needed only a black wash and flocking to be ready, as well
The next building is a rustic-looking stable that originally came from Michaels or similar craft store. I bought this resin piece years ago at a flea market and it still has the "Made in China" sticker on the bottom! It had been obviously mass produced in China, but needed only a little more work. I did a black vehicle wash on the wooden timbers and wattle walls. Next, I painted the green base with my usual earth brown that I use for bases. I flocked it with fine brown ballast and then Woodland Scenics Blended Earth flocking. A second building was ready for the table!

    The Reaper Bones oxen in their stable, happy to be finally painted up and part of a game!
Now, I needed more animals for the stable, right? The stable is rather large, scale-wise, and my current collection of 28mm animals would look diminutive inside of it. Luckily, already based but not painted up, were two large Reaper Bones oxen. I primed them with gesso white, even though I know you supposedly don't need to prime Reaper Bones figs. They got a quick paint job as they were the last things I was working on. I did a base coat of acrylic Bambi Brown and dry brushed them Wild Rice. Next, I painted the thatch of hair on their shoulders Autumn Brown, their horns ivory, and their eye sockets, nostrils, and mouth black. A brown vehicle wash over them and they look very passable for a quick, two-day (?) paint job!

    Four 28mm Gripping Beast (I believe) highland cattle wondering what all the noise of the raid is...
Also already epoxied onto bases were a family of four 28mm highland cattle from Gripping Beast. I had put one adult and one calf on each round base back when I was basing them up as objective markers for Saga (that never got painted). They also received a gesso primer, then a "Georgia Clay" acrylic color base coat. I did a tan dry brush, and picked out their eye sockets, and facial features in black. I did their horns ivory, as well. Once they were dry, I did a brown wash on them, as well. At first, I wasn't too happy with how they looked. Now that they are all flocked and based up, I'm much happier. More animals were in place for my Viking players to steal!

    Three of the 28mm peasants I added "just in case" cluster near the Bad Goblin Games firepit
You have also likely noticed, by this point, the flickering fire pit. This is one of the three 3-D printed LED fires that I bought at Historicon from Bad Goblin Games. This one was the most "Medieval" of the three, so I snatched it out from its brethren to add to the atmosphere of the tabletop. The piece comes with the LED light and the watch battery you slide into the slot ready-made for it. The fire pit itself comes in four pieces. There is the cylindrical, stone base, which I painted black with shades of dry-brushed grays. The orange plastic flames and wood pieces are the second piece. I painted the pieces of wood rather than leave them brown, but left the flames, "as is." I have heard some add a reddish wash over the orange flames. Maybe I will try that on the dumpster and garbage can fire from Bad Goblin Games that I still have to paint? There is also a bronze colored ring that goes atop the pit, which I just gave a clear gloss.  Finally, if you want the fire to be "out," they include a circular disc of "ashes," which I once again did in black and grays. I really like these flickering LED scatter pieces. They are incredibly affordable -- just $5 or less. Bad Goblin will be at Siege of Augusta this January, and I will be sore tempted to pick up more of their incredible terrain!!  

    Next batch of three peasants take their turn faithfully defending the oxen, who watch with interest
Last but not least, I spent most of the week working on nine more 28mm peasants I can use for Dark Age or Medieval games -- especially the raid! Some of them are Ancient Germans from Foundry, while others are Scots/Irish (or Welsh, I forget...) from Old Glory. I needed to put weapons in the hands of some of them, so used some of my spare axes or short swords from my unpainted weapons stash. Other than that, I wanted these to look as poor and simple as possible. So, no patterns or checks or stripes or anything, even though I knew it would make them look nicer. Also, I was in a hurry...ha, ha! I used earth tones -- tans, browns, grays, and some grayish greens or blues. I think they turned out pretty good for a quickie rush job. Did I end up needing them for the game to reinforce the peasants I already had? Well, not really! But hey -- I was prepared! 

    The final group of three Anglo-Saxon peasants ready to heroically chase off the Viking raiders

What's next? I have a couple Sci-Fi pieces of scatter on the paint desk right now. No miniatures, as I'm taking a breath after this hurried week of painting! After that, I am thinking of working on some of the MDF scatter that I bought from Dad's Armies at Advance the Colors...

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 254 

Monday, December 19, 2022

Space Station Zero - a new project begins

    My first Sci-Fi terrain piece sits on my newly-constructed gaming board for Space Station Zero
I had been seeing posts on Facebook about a new miniatures rules set put out by the company that wrote the "Reign in Hell" rules we've played a number of times. This science-fiction game, by Snarling Badger Studios, is called "Space Station Zero." The idea is that there is a derelict space station lost somewhere in the depths of the universe. Starships end up stranded there when their warp drive or hyper-light travel systems fail. Players each take on the role of crew of one of those ships exploring the sprawling, dark, but still functioning, interior of the station. I liked the activation system of Reign in Hell. Its game mechanics played smoothly enough, so I figured I'd spend the less than $20 to give it a look.

    Space Station Zero is a Sci-Fi miniatures rules set by Snarling Badger Studies
The mechanics are different than in Reign in Hell, but seem like they'll work well enough. The same system is used throughout: Roll a certain number of 12-sided dice to pass tests. Even numbers pass, odd numbers fail. Yep - you read that correctly. An "11" is a failure, but a "10" is a success. Some tests toss in target numbers, so you may need to score 6+, for example. That would mean 6, 8, 10, and 12 pass, while lower even numbers and all odds fail. 

    Some of my Post-Apocalyptic forces on the Space Station Zero gaming boards I created
Players determine which type of ship they are from, which will give them a list of types of crewmen (or women or aliens!) to select their force from. The types include medical officers, soldiers, engineers, etc. Players also select how many figures they want in their crew, either 4, 6, or 8. The fewer figures, the better each individual crewman's statistics. The players similarly equip their leader (who does not count towards the 4, 6, or 10). Finally, they select an "Edge," which is a special ability or equipment type that the entire crew possess.

    Close up of the silver, textured paper from Hobby Lobby and my Sharpie grid of plates and rivets
I liked that the game can be played cooperatively or competitively. So many miniatures games we play on Sunday evenings are competitive, that I thought it might be interesting to try something cooperative, for once. However, I think before I spring it on the Sunday night crew, Jenny and I will try out a few games as a two-player cooperative game. In this case, the denizens and dangers of the space station that we will face are controlled by an Artificial Intelligence, essentially a priority list that determines how each droid or crazed alien mutant will act.

    Extreme closeup of applying rivets and grid lines - a functional (if not spectacular) playing surface
Everything seemed to be moving along on this new project, but there WAS a major barrier. I own only a handful of miniatures that could be used in a Sci-Fi game like this, and I own pretty much zero terrain. Well, painted up, that is. And I don't have a playing mat or board that looks like the deck of a space station. Perhaps curiously, that is where I decided to start. I had seen a patterned silver paper at Hobby Lobby when looking for something else awhile back. I went back, checked it out, and felt it would do. The playing area is a weird one (though Snarling Badger says its common??) - 22"x30". Doing the math, that meant if I could produce six tiles of 11"x10" they would cover that area in a 2x3 arrangement. 

    The creases I put in the paper kind of disappeared once I glued the paper to the acrylic tiles
Each piece of silver paper was a foot square, so I cut them to size with scissors easily enough. Then, I decided to crease them to hopefully give the board slight, 3-D look of depth. I reinforced by lining the creases with black Sharpie. I ended up gluing them with spray glue to a smoky, acrylic material which I scored and snapped to the same size. Once attached, I added in a pattern of rivets at each intersection to give the effect of a space station floor made up of rectangular plates. The board is by no means perfect, nor is it the most beautiful playing surface anyone has ever designed. It is functional, and was quick and relatively inexpensive to produce.

    The rear of the power generator - an excellent 3-D printed terrain piece from Jarls Workshop

But what about terrain to put on the boards? "I thought you said you had none?", I hear you ask. Wellll, I did buy one incredibly cool piece of Sci-Fi terrain from Jarl's Workshop owner Rusty Parker at Drums at the Rapids 2022. It would be my first piece to be set down upon my newly-constructed space station floor. As cool as the piece is (Power Generator?), it was an absolute BEAR to paint! I spent more time painting this piece of terrain than nearly every piece of terrain I have ever done. There are just so many recessed grooves, cool lines, and supports, etc., that I think I spent four of five nights on it, several hours each evening! I like how it came out, though. I used metallic craft paints for most of it. I am happy with how the light blue metallic contrasts with the dark gray metallic (and especially the copper accents that make it pop). 

    Side view of this large, 6"x4" terrain piece - it took me LOTS of time to paint all the details
When it was finally done, I was happy with the result. I'm a bit leery of going to such lengths, again, though! Future pieces of terrain are definitely going to have to paint up quicker, or this project will never see its first game. To set up a game, players roll randomly to see how many 5"x5" or 2"x2" pieces are placed on each quarter of the table. So, each board will have a minimum of four pieces and a maximum of 20 (!!!). Now, this power generator WAS one of the big pieces. The smaller ones -- and hopefully subsequent big ones -- will likely take a lot less time to paint up. So, no worries...right??

    Wooden pegs, drawer pulls, brass wire, and beads are the genesis of a force of space station droids
The skeptical second-guessers among you are probably smirking, now. You're just waiting to say, "But what about figures?" Well, I likely have enough figures in my Post-Apocalyptic forces to represent the player crews. So, I'll be set for Jenny and I to test it out. I know, I know...I see your grin! "Enemies?", you ask. Yes, yes, yes, I know. So, I went through the dozens of scenarios in the rulebook and catalogued the enemy creatures or mechanical forces that the players have to defeat. I'm happy to report they break down into essentially two categories: mechanical "drone sentries" (Laser-armed, Medical, Guard, Repair, Worker, etc.) and "mutants" (Starving, Deranged, Experimental, Drunken, etc.). 

    "Intruder Alert!" the space station's droids whir towards a crew investigating the power plant
So, that led me to my first scratch-build - generic drones for Space Station Zero! I modeled them on the only vaguely humanoid worker ones from Star Wars. I used two pieces of craft wood as the body -- the upper body is a wooden peg and the lower is a "drawer pull." Think BB3 with arms. For said arms, I drilled through the upper body with my pin vice and ran brass wire through. I slid beads onto the wire, bent the arms at various angles, then glued aluminum tube over the brass to be a gun barrel or holder for a melee weapon. Parts of this were more fiddly than I expected (particularly using pliers to re-open the crimp caused by cutting a length of aluminum tube). I also used styrene tube as an outer barrel for the gun weapon. It came out better on some of the droids than on others. Same with the weapons. I kind of like how the lengths of dangling chain look for a melee weapon. I'm less happy with the hammers. Oh well. This IS to test out the game and see if I like before I go out and buy commercial models, right?

    Although not originally designed as armed sentries, the droids have repurposed tools for defense
Once the bodies and arms were completed, it was time to paint them. I decided to go with a pearly white body (once again, ala Star Wars) with metallic gray arms and weapons. I also made the lower part of the peg's head a bright steel to give the suggestion of a head and sensors. I painted stripes in bright colors, making each different for ease of identification during game play. Finally, I added tiny gemstones along the centeral torso to represent glowing panels. How do they look? Passable, I say. Hopefully, they look better once they are battling it out with investigating crews amidst the background of laboriously-painted Sci-Fi terrain! Ha, ha!

    Hopefully, these 8 scratch-built droids can cover me for a couple missions of Space Station Zero!
Anyway, more Space Station Zero stuff is on the way, so stay tuned!

    I bought these smaller Sci-Fit terrain pieces from RRB Miniatures at Shore Wars 2022

Wednesday, March 6, 2024

The Warriors...er, Kings! Came Out to Play at Cincycon 2024!

Streets of downtown Columbus degenerated into a chaotic gang fight on Friday night at Cincycon 2024

With it being the 45th anniversary of the release of the movie "The Warriors" -- which was my inspiration for my Mean Streets rules -- I thought I should host a scenario that is a nod to it. My convention scenarios are often six player free-for-alls. However, I thought I would have two players representing a single gang and the other four being independents. The two player gang, aka the Warriors, would be trying to get from one side table edge to the other. 

    The table at Cincycon 2024 all set up and ready for players to "come out to plaaaaayyy...!"
Perhaps surprisingly, I don't have miniatures for the Warriors themselves. So, I chose one of my larger gangs, the Eastmoor Kings, and have them stand in. As you may know, my gangs are all named after Columbus neighborhoods. The Kings are an African-American gang, while the other four in the scenario would be the Indianola Mohawks (punk rockers), Franklinton Flippos (clown masks), Santanas (Hispanic gang), and the Linden Daos (black martial arts gang). I decided to give each Kings player one extra figure compared to the independent gangs to give them a fighting chance to get all the way across the table.

    Santanas keep watch on their corner of Bridge Street, making sure no one trespasses on their turf
All of the gangs would be given a variety of ways to earn victory points. Simply knocking out a member of a rival gang would be worth points. For the independents, each had one of the other three as worth extra points (you owe them payback for a previous beat-down). In addition, they had a criminal mission to carry out in a rival gang's turf, such as the Linden Daos had to enter Mohawk territory and "steal some smokes" from a cigarette kiosk. Finally, those four gangs also had two buildings to protect from rival gangs "tags." Players always seem to enjoy the "tagging" mission, and this would give a reason for each gang to protect its turf. 

    Just across the street, two of the Linden Daos strike an aggressive pose, marking their turf
The Kings, on the other hand, had the main mission of reaching the bridge that stretched across the table and catching a bus home. Just like with the Warriors, they had been double-crossed after going across town to a gang parley. Seeing how things in my gang warfare games typically devolve into -- shocker -- street fights, I figured the Kings would struggle to make it unscathed across five feet of tabletop. As it turned out, I may have underestimated the redoubtable street thugs and their canniness!

    My 6 players gathered around the table -- you can see the big bridge (King's goal) in the foreground
Scenery-wise, I had a couple new debuts for my Mean Streets games. The big one, so to speak, was the nearly three feet long stone bridge I had recently painted. See my earlier post on assembling and painting this monstrosity. Also new to the tabletop was my 6'x4' fleece city mat. I had picked up this mat with a concrete pattern from Shieldwall Gaming Club at the Hold the Line convention last Fall. I wasn't sure if my asphalt streets I made from cork material would look good on top of the concrete (since a street is lower than the concrete sidewalks). I set it up in my basement and was very happy with how it looked, so took it along instead of my acrylic tiles I'd used previously.

    You can see the back side of the Silent Slumbers motel here, along with Smith's Smoke Shack

Another new appearance on the table was the Silent Slumbers motel, a two-story resin building from Miniature Building Authority. This hefty model looks great on the urban tabletop, especially the back side with the air conditioning units and wires. Although no fighting took place in the motel, it was the scene of a couple big rumbles in front of and behind it. I did another thing to my scatter terrain. More than a year ago, I painted up a dozen or so streetlamps from pieces of bass wood purchased at the craft store. I don't know why I put them in a ziploc back and then forgot about them. I decided to take them along this time and put them on various street corners. I loved how they looked and feel like kicking myself for not debuting them in my games sooner!

    Early in the game, the Kings concentrated and ganged up on the Indianola Mohawks
The Mohawks, Daos, Flippos, and Santanas all deployed in their city block turf. I probably made a mistake in telling the two Kings players -- my friends Derek and Homer -- that they could deploy just off-board anywhere along the edge abutting Flippo and Mohawk territory. Most GMs have learned that miniature gamers can be counted on to their best to "break" a scenario you felt you balanced. What did Derek and Homer do? Well, of course, they came in like a ton of bricks on Michael's poor Mohawks, concentrating on one half of the side edge. They ignored the Flippos, who made things worse by ignoring the Kings entirely the entire game, too! Next time, I think I will be more specific in where they can come in and ensure that one of the independents isn't ganged up on and outnumbered from the outset.

    Derek's Kings swarm the back alley behind the motel, facing off against the Mohawks there
Homer sent his five Kings down the center street and immediately jumped Mohawks gang boss Sid and his main squeeze, Maybel. That turned out to be not the best idea, as Sid knocked out one and then another of the Kings punks who tried to invade Mohawk turf! Things were not off to a good start for the Kings with one player losing two of his five figures! Derek came in on the back corner behind the motel and apartment building. There they were met by Mohawks warchief Iggy, who held them off for a couple turns before succumbing to superior numbers.

    The Santanas cross the street to threaten Daos turf, trying to stare their rivals down
On the opposite end of the table, a dramatic standoff was underway. The Santanas crossed the street from their turf into territory controlled by the Linden Daos. The Daos had set up with their warchief and a punk to guard Wallace's Brewpub, while the Gang Boss and another punk sat poised to raid Smith's Smoke Shack and bag some points with their special mission. Upon seeing the Santanas assembling on the edge of their turf, they raced back to regroup. The two stared each other down for a moment and then the Santanas blinked, and headed back across the street into their territory. Perhaps it had something to do with a lone Flippo racing over and spray painting Sam's Quickie Mart (Santanas turf) with their clown-faced tag!

    Sidney and Dwayne of the Daos chase down Manana of the Santanas, prompting Cruz to come help
Either way, it was a mistake when they turned their back on the Daos. As half of the Santanas raced towards the Quickie Mart and the other two retreated back to the Pot O'Gold motel, the Daos sprang into action. Several of them chased down the two heading for the hotel and jumped them there. Never turn your back on a street gang looking for trouble! 

    Outnumbered, Sid and Maybel fight a valiant battle to defend their turf, but ultimately succumb
Meanwhile, things were heating up in Mohawk turf! Sid battled Eastmoor King after King, with Maybel wading in with their chain to lend a hand. However, once King gang boss Tyrese got in on the action, things got much more difficult. As vicious as he was with his fists, Sid simply couldn't fend off all of Homer's boys. The gang boss went down, and Maybel took that opportunity to scamper away and head for home. She had taken a few blows herself, and knew that if Sid couldn't stop these outsiders, she didn't stand a chance.

    The police arrive seeing a street fight between the Santanas and Daos taking place on the corner
The rest of the Mohawks had also battled stubbornly, but with Michael's whole gang down or off-table, he was the first beneficiary of my "cop rule." If a player is taken out early, I give them a police car and two officers to drive onto the tabletop on any street edge. They can come and get payback at the one who knocked them out, or show up in an entirely different place. Their choice! I began using this mechanic after a running of Mean Streets at Cincycon when two brothers, Steve and Mike Cole, played in my game. They live to pound on each other in miniatures games and one took the other out quickly in that game. I've used it ever since, and many a player has enjoyed the second lease on life in the game and had a blast playing the cops! Michael hammed it up perfectly, finding a police siren sound on his phone and playing it as he brought the patrol car onto the table.

    Police use their billy club on El Lobo after the Daos fled (or were knocked out by the Santanas)
Just before the police arrived, though, a bloodied Manana had scampered away from the furious fists of the black martial arts gang. Warchief Cruz battled on, calling for help. This soon appeared in the form of both Gang Boss Julio and his buddy, El Lobo. Encircling the two Daos, they pounded one into the pavement, ignoring the commands of the police. The Daos soon decided it was time to retreat rather than take on their rivals and the police! The Santanas refused to back down until the second officer stepped out of the patrol car and added his weight to the struggle. Perhaps it was the sight of the cop's drawn revolver, but the Santanas soon fled back down the road and turned into the alley behind the hotel.

    The police chase the Santanas off the streets into the alley ways, calling for them to halt
What were the Flippos doing all this time? Now, that's a good question! Every once in awhile at a game, you have that one player who decides to do things his or her own way. Rich was playing VERY safe with his four Flippos. Most of the time, he spent holed holed up in side one of the apartment blocks in their turf, guarding it. He sent the occasional punk outside to tag the Quickie Mart (Santanas turf). It wasn't until the Mohawks had been taken down and the Santanas and Daos were brutally mixing it up, that the clown faced creeps emerged from their enclave.

    The Flippos spent half the game guarding their apartment complext from interlopers in this game
They raced in a tight mass towards the back door of the Quickie Mart. Their mission had been to duck inside their and steal some food for tonight's party. Gang Boss Marvin shouted out orders and the four clown-faced gang members efficiently slid inside and began grabbing food off the shelves. Once their pockets were stuffed, they exited out the front door, considering even more mayhem.

   Santanas, having a rough night, beat feet down an alley way to avoid the pursuit of the police
Meanwhile, the game was winding down. Gang boss Juanita was the last one left in the Daos, and she headed off to tag a few buildings to rack up some victory points. The Santanas took a right turn into the alley between the motel and the Quickie Mart. With a couple of their guys beat up pretty well, they were ready to call it a night, too. They certainly were wondering why the Flippos, Daos, and cops all had decided to pick on them. It had made things difficult, and they'd never got a chance to hit up Wallace's Brewpub for some beers for the party planned tonight!

    The Eastmoor Kings cross the halfway point of the table -- which I was really happy with!
Meanwhile, things were going very much like their inspiration film for the Kings. They'd taken a few hits and losses along the way, but they were steadily progressing towards their goal: getting home. After the fight with the Mohawks, Derek's contingent did manage to knock out one of the Daos who was a little less slippery than he should have been stealing smokes from the kiosk. Otherwise, they stay "on mission" and stealthily made their way through the streets of Columbus to the bridge.

    We almost had another dust up at the 11th hour when the Flippos and Santanas met on Bridge Street
The 3-hour time I'd given the game was winding down and most of the players seemed content to get off table and tally up their points. The Flippos briefly considered having a go at the nearby Santanas. With their clown pockets full of food, though (and all four gang members healthy), they decided to head back to their base and celebrate the night's success. They could always claim the Kings kept running because they were too scared to mess with the Flippos, right? The Santanas had come very close to getting two of their ranks knocked out of action, so, as much as they wanted that beer at Wallace's to cool off, the sight of 7 black-clad Kings in the vicinity dissuaded them. Besides, the cops were out looking to bust people, so better to lay low.

    Eastmoor Kings arrive on table near Swingle's Shawarma, whose customer is obviously oblivious
When we counted it up, the Kings had won on victory points. I averaged Derek and Homer's scores and they racked up 13 points. The Flippos were next with 10, on the strength of their tagging and food hoarding. The Daos, despite having only one member left, took third place with 7 points. The Santanas were close behind, and the poor Mohawks took it on the chin having to face both Derek and Homer's gangs simultaneously and unaided. In retrospect, I will probably keep the missions for the independent gangs. However, I will get rid of the "target" points for knocking out one of the other four you owe payback on. I may keep the extra points for the Kings, though, to encourage them to make it tougher on their march through town. 

    No such thing as a fair fight in a street battle -- even with the cops looking on!
All in all, the players had a blast, they said. I thought the scenario ran well, and is certainly a keeper. Look for it at both Drums at the Rapids, May 17-18, at Fort Meigs in Perrysburg, OH. I will also run it Thursday through Saturday at Origins Game Fair, June 19-23, Columbus, OH.